Europa Universalis IV

Europa Universalis IV

EU40K - Total Conversion
256 Comments
OomsouKitsune 25 Aug @ 8:05pm 
So the Chaos Warbands can recruit Space Marines but Traiter Astartes as a culture does not count towards its limit you have to go and get regular astartes culture planets to be able to recruit space marines. Is that able to be fixed or is a simple limitation by how the game mechanics work since its based off the Manchu banner system and I dont think that has more than 1 culture to pull troops from
Bobek 25 Aug @ 12:06pm 
make mechanikus hre like empire
Brady Gunner 25 Aug @ 11:15am 
damn I wish these total conversions didn't require a bunch of DLCs I don't own
Ro  [author] 25 Aug @ 10:39am 
@Praetor
Ahh not again. Sorry about that! Hotfix out in 10
Praetor 25 Aug @ 10:23am 
Just wanted to say many thanks for next update! However, I'm a bit confused by the number of changes in the Empire missions without descriptions or effects. It's a little hard to figure out what's going on. It almost looks like you might have accidentally included a file showing a ton of upcoming changes, but without all the details filled in yet.

This is just a friendly heads-up, in case it was indeed a happy accident! ;-)

Praise to the Emperor and his loyal servants who are making this mod! ;-)
Nice, maybe i will get around to porting my genestealer model from hoi4 that i did
Ro  [author] 24 Aug @ 1:16pm 
@OomsouKitsune I'll check it out
Ro  [author] 24 Aug @ 1:16pm 
CTD issue that happened 200 years into the game is now fixed! Thanks for your patience
23 Aug @ 3:15pm 
Black legion got passed over super hard in this mod
Goblin 23 Aug @ 1:47pm 
Having a blast playing necrons bro, the manpower limitations make them actually very interesting and fun, great job.
OomsouKitsune 23 Aug @ 1:03pm 
Is it normal for Chaos Undivided to have No dieties to pick from even though the game says they have a main deity they can pick from? Also it seems visually the match kinda has dots appear all over it but not like all the time.
Praetor 20 Aug @ 2:56am 
Great, great, magnificent! Amazing! Wonderful! Your name is already on the walls of Imperial Palace!
Ro  [author] 16 Aug @ 12:09pm 
Ah, still looks like the source of CTDs is still around, causing crashes a hundred years into the game. Will keep looking and hopefully get a fix around this weekend.
TheOnlyCabbage 7 Aug @ 3:52pm 
Still an incredible mod though, devs! <3
TheOnlyCabbage 7 Aug @ 3:52pm 
@Giant Lemon I don't think it does, I wasn't able to find the initial event that's supposed to fire in the mod files. Really wanted to spread the Imperial Truth too :(
Starblossom 7 Aug @ 6:00am 
yay great job! i've been chomping at the bit to play more of this mod :D
Ro  [author] 5 Aug @ 7:26pm 
The source of the recent crashes has now been fixed! We finally found it. Thanks for your patience, folks.
-=PR=- Tashabi 2 Aug @ 10:07am 
The imperium of men always collapses if you dont play as them for me😂
Reywas 1 Aug @ 6:36am 
how do you get new worlds in as nominal imperial worlds etc? i see no option to do this.
Rakoo 30 Jul @ 2:48pm 
The mod is very cool ! It already has a lot of things and I can't wait to see what you do next. I did have a few issues with missions that dont use the right terms (Admech instead of Mars or an issue with the Imperial Cult not being in the Human religion group ?) but other than that it was pretty stable.
Giant Lemon 29 Jul @ 6:10pm 
does the imperial truth event chain work?
Tibbs 29 Jul @ 4:35pm 
super awesome mod!! This is some of the most fun I've had with eu4 in months! Seems that like a lot of other people I am having a crash around 2080 as Imperium of man. Love the mod and all the work you've done
Reywas 29 Jul @ 11:26am 
Deploy the unnumbered doesn't seem to be able to get completed. I got chapters trained and my relation with adeptus mechanicus is above 120 but neither if green.
OomsouKitsune 28 Jul @ 6:06pm 
Oh also forgot to mention the Faction logos just dont load and leave a couple of pink squares with an ! on them but i can still hover over them and see what they give
OomsouKitsune 28 Jul @ 1:48pm 
Hey so the mod keeps crashing at July 1 2101 and I don't know why, i have had another save a while back crash constantly at around 2108 and i literally can't continue the file, i do not know how to fix it or find out whats wrong. Also I am playing as the Iron Knights, the golden throne did collapse and earth has been decolonized. But that happened at least 10 years ago. Just saying these in case any of that might be causing it IDK
Lycaniz 28 Jul @ 1:36pm 
How do you remove the 'Domination of the administratum' disaster? it says removed by a national decision but i got no national decisions..
ZoneLoner 28 Jul @ 1:06am 
What's the AdMech content like in this mod?
Ro  [author] 27 Jul @ 9:08am 
@Aitra
Thanks for the report. Still trying to narrow the crash cause down.
Ro  [author] 27 Jul @ 9:08am 
@John Omnissiah
Should be fine without DLCs, but mission trees may be softlocked.
Aitra 27 Jul @ 7:53am 
Playing as the Farsight Enclaves, game crashes around 2102.
John Omnissiah 26 Jul @ 10:46am 
Can I use this mod without the DLCs, or will the mod not work without them?
Jawa 25 Jul @ 6:14am 
from what ive seen it seems to be fixed now, will past the original crash date and no issues, ive colonized almost all the worlds around the starting area but also no issues. ill post if it starts getting stuck on a date again
Jawa 25 Jul @ 4:54am 
also i noticed that some privileges granted as the imperium need to be revoked by decision, but when i check theres no possible decisions to take, is that normal?
Jawa 25 Jul @ 4:15am 
sure ill give it a check
Ro  [author] 24 Jul @ 6:26pm 
Can anyone confirm if the issue happens after recently colonizing a province? I think it may be because a province doesn't have a port location set, causing a crash when a ship attempts to dock.
Yoyoyo 24 Jul @ 5:48pm 
Hey Ro, same issue as the others, but instead of crashing near 2050, it crashes when I start the year 2099 during the month of January, also with the Imperium. I'm not using other mods
Ro  [author] 24 Jul @ 4:30pm 
Thanks for letting me know! I'll try to figure out the cause this weekend and, if I can't fix it, will revert the mod to an older, more stable version.
Jawa 24 Jul @ 6:37am 
hey man, awesome mod! only issue is that around 2050ish the game keeps crashing when im playing as the imperium and there isnt anything i can do to get past it. crashes on the same date everytime too if that helps
Dr. Johnny 22 Jul @ 3:34pm 
Imperium of man crashing in 2042. I verified the files, but it still crashes every time i play.
Starblossom 21 Jul @ 8:32am 
fantastic mod! really enjoying the attention to detail and overall flavour. Unfortunately, playing as imperium of man my game keeps on crashing on a random date around may/april of 2097, and I can't play beyond that.
Smolbirb 21 Jul @ 12:27am 
So what factions/countries have mission trees so far?
Ro  [author] 20 Jul @ 7:02pm 
@guybrendan123
@Cpt.Carter736
Working on a fix, will be out in a few days.

@Ma Bruhs' Bruh
Working on modifiers for those, it's on our end
Cpt.Carter736 20 Jul @ 4:41pm 
Yo my man. you fixed the Mars thing. Awesome. Forge worlds for imperiam isn't moving past 2 worlds, even when they get more system. Great Mode. Work as you can.
Heretic 20 Jul @ 1:08pm 
I love this project, hope you guys go far. This is my dream for a warhammer game (maybe with a crusader kings character focus, that would be the dream).
guybrendan123 18 Jul @ 9:01pm 
How is the number of forge worlds for the production bonus the Imperium gets calculated? I seem to be stuck at 2 despite Mars owning a bunch. Also, how am I supposed to get crown land? Seize land seems to be disabled.
Ma Bruhs' Bruh 18 Jul @ 4:59am 
Are most Great Projects supposed to have the same bonus (attrition for enemies, defender dice roll and tradition from battles)? I just want to know if its a WIP or an issue on my side.
Ro  [author] 16 Jul @ 6:59pm 
Not much for them at the moment besides religious mechanics. The Drukhari have a modified HRE system but it's pretty WIP.
The Angry Cheese 16 Jul @ 6:54pm 
Neat! Might have to play as Ultramar - but what about the Eldar?
Ro  [author] 16 Jul @ 6:51pm 
The Genestealers have religious reforms and missions. Ultramar has missions and quite a lot of content as well.
The Angry Cheese 16 Jul @ 6:35pm 
Who else might have a playable set of mechanics, events, and missions beyond the Imperium?