RimWorld

RimWorld

Garage Doors Expanded
 This topic has been pinned, so it's probably important
NuanKi  [developer] 23 Jul @ 11:11pm
Bug Reports
When reporting bugs or mod conflicts, please always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.
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v.1.5
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I am getting the following error in the log:
XML error: <isAirtight>true</isAirtight> doesn't correspond to any field in type BuildingProperties. Context: <building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered><soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered><soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual><soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual><ai_chillDestination>false</ai_chillDestination><blueprintClass>VanillaVehiclesExpanded.Blueprint_GarageDoor</blueprintClass><isAirtight>true</isAirtight></building> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string) Verse.DirectXmlToObject:ObjectFromXml<RimWorld.BuildingProperties> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.BuildingProperties> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch3 (System.Xml.XmlNode,Verse.LoadableXmlAsset) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch5 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

My guess is that v1.5 does not have a property isAirtight. As this mod does not have separate 1.5/1.6 versions, the same files are loaded regardless of the version used.
That said doors are working fine anyways :)

Full log below:
https://gist.github.com/HugsLibRecordKeeper/1c764ceb82543b438d5f3a5076edf5df
Last edited by Jasser_Arrafat; 24 Jul @ 3:45am
NuanKi  [developer] 24 Jul @ 8:50am 
Yeah, my bad, will fix shortly
Thank you!
NuanKi  [developer] 24 Jul @ 8:23pm 
Fixed!, sorry for the delay i was busy at work
Take all the time in the world if needs be - you are providing things for the community for free and in your spare time - this should be appreciated, not chased and demanded.
Thank you again for such a quick fix!
NuanKi  [developer] 25 Jul @ 10:26pm 
Thanks :steamhappy:
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