RimWorld

RimWorld

Garage Doors Expanded
91 Comments
Grimmas 10 Aug @ 9:49am 
Oh wow, I totally skimmed over that. Thanks a lot, that looks much better now!
NuanKi  [author] 10 Aug @ 1:55am 
they are grouped, ubut you need to install Material Sub Menu
Grimmas 10 Aug @ 1:03am 
Could these be somehow grouped into dropdown menus? The extra doors are a great idea but they really clutter up the architect tab.
Bard 3 Aug @ 3:19pm 
Thanks for the reply tho and good luck with your mod!
NuanKi  [author] 31 Jul @ 11:21am 
Sorry, but in this case I only added the doors, but the functionality of those doors is from Vanilla Vehicles Expanded itself; you would need to ask over there.

I've been making my own version to introduce garage doors, for all vehicle mods, where I want to add that, but the priority of the mod itself is not that high on my to-do list, so there's no ETA.
Bard 31 Jul @ 10:39am 
any chance they can be made to open and close when colonist approach like normal doors? I'd like some huge gates for my base and this is pretty much the only thing that's big enough :D I know it's not their intended use buuuut....
Riess 23 Jul @ 11:16pm 
@NuanKi, thanks for the hard work! :D
NuanKi  [author] 23 Jul @ 11:07pm 
Thanks, Fixed 11 mins ago
Riess 23 Jul @ 11:06pm 
Hello Nuanki! just like to report a- Uhh... lots of "is airtight but Fillage is not Full" error on start up

https://gist.github.com/HugsLibRecordKeeper/545691bc5c56072ce3d5b651d251f7e5
NuanKi  [author] 23 Jul @ 10:57pm 
NuanKi  [author] 23 Jul @ 10:54pm 
Moved armored garage doors next to normal garage doors, so it doesnt look weird anymore
NuanKi  [author] 23 Jul @ 7:49pm 
Armored Doors are airtight now, while normal doors arent
Dexter Morgan 21 Jul @ 6:55pm 
@NuanKi Thank you
NuanKi  [author] 21 Jul @ 5:31pm 
Yeah
Dexter Morgan 21 Jul @ 1:43pm 
Could you add airtight garage doors for gravships?
NuanKi  [author] 11 Jul @ 4:44pm 
@Maya
I understand your complaint, but if there is no mod that introduces garage doors without using VVE as a dependency, the only solution left for you is to download VVE and remove everything that has nothing to do with the garage doors.
And we won't do that for you because VVE is under this license:
https://creativecommons.org/licenses/by-nc-nd/4.0/
Just make sure you move that mod to the local mods folder instead of Steam ones, because if it gets an update, you will need to remove everything again.
Maya 11 Jul @ 1:31pm 
And so, people like me with weaker computers suffer since if the only thing you want from VVE is the garage doors, everything else is just bloat making the game run worse(cherry picker does not fix this at all, just makes it not show up), then again in my case I'm lucky if I can make a load order work even with just a single smaller vehicle mod since my main computer died.
NuanKi  [author] 11 Jul @ 1:18pm 
cuz the main function for garage doors was introduced there
Maya 11 Jul @ 1:15pm 
>requries VVE, like every other mod that adds more garage doors I've seen
Man, why isn't there a mod for garage doors that doesn't require that mod?
Droider 1 Jun @ 6:22pm 
Does the mod allow auto garage doors to open like autodoors?
Evono 15 May @ 7:19am 
@NuanKi wow thanks !
NuanKi  [author] 14 May @ 11:21am 
Sure, i will add 1x8 and 1x9
Evono 14 May @ 6:06am 
can we get an even bigger garage door please ? like 1x8 or so ? some vehicles... are kinda big xD
NuanKi  [author] 25 Mar @ 5:09pm 
@Solar, Garage Doors are considered part of the hull,like a any other wall, not sure bout docking clamp
Think of it like a wall that "dissapears" when u open the garage door, and "reappears" when u close the garage door
Solar 23 Mar @ 6:18pm 
Are 1x1 garage doors compatible with the SOS2 Docking Clamp?
Thoramyr 22 Mar @ 11:51pm 
@NuanKi Thanks :)
NuanKi  [author] 22 Mar @ 4:43am 
@Thoramyr
You can add your own version if you want.
I made an example for you, adding the 3x1 normal and automatic:
https://justpaste.it/fi6hg
But you would need to add a texture for it.

You just need to open the mods directory. If you're using Rimsort, it's super easy, just right-click the mod and click Open Folder.
Then, in the mod folder, open the Defs folder, followed by the ThingDefs_Buildings folder.
Create a text file and change the extension to .xml.
Then, simply paste the text from the link above.
Thoramyr 20 Mar @ 3:36pm 
Any way we could get 3x1 garage doors?
RylostKya 4 Mar @ 3:55pm 
@Nirahiel that was what i was thinking when i asked my question But like the author said, we need to pray that VVE will change that
Nirahiel 4 Mar @ 10:04am 
Gotcha, and I doubt the authors of VVE will make the doors truly automatic. Thanks regardless
NuanKi  [author] 4 Mar @ 9:25am 
Not on my end, VVE added the function, i only added more varants for the doors
Nirahiel 4 Mar @ 8:56am 
I wish the doors would actually automatically open when a vehicle wants to go through. Like how automatic doors are supposed to work. Having me click a button doesn't make it automatic at all.
(The great dilemma of "player interaction" vs "pawn interaction" .. i'd call this semi-automatic. The door opens by itself, but only on MY order. Not entirely automatic then..)
Mr.Chicken 🇸🇮 24 Feb @ 2:47am 
Do you need to have vanilla vehicles expanded? I just want the garage door.
RylostKya 13 Feb @ 2:11am 
How that very nice
NuanKi  [author] 12 Feb @ 10:34pm 
@RyloStKya You can also use the automatic garage door for a heat/freeze killbox to instantly dissipate the temperature in the room after killing everyone to reclaim the loot
RylostKya 11 Feb @ 11:12am 
Silly me ^^'
RylostKya 11 Feb @ 11:12am 
Oh okay so i just misunderstood the fonctionnality, i through it wa litteraly automatic like the auto-door in the vanillia game
NuanKi  [author] 11 Feb @ 10:19am 
@RyloStKya Yeah thats how it works, u click a button and it opens, in contrast with the normal garage door where u click to open and a pawn needs to go to open it manually
RylostKya 11 Feb @ 5:44am 
I'm the only one where the auto garage door dot not open automaticly ? I have to click on them to open them manually
NuanKi  [author] 10 Feb @ 11:28am 
@Corvus
It is needed, since they are the ones that add the mechanics of the garage doors
Corvus 9 Feb @ 11:21am 
Is VVE directly required or will this work without it? I'm trying to keep myself from adding anything I won't use much to my modlist (It's already a little bloated) but want garages for SOS2 shuttles' hover mode
NuanKi  [author] 31 Jan @ 12:04pm 
There is already a 1x4 and 1x5, its from VVE directly
WiseArkAngel 30 Jan @ 2:56pm 
You reckon you can add a 1x4 Garage door? If not I can just widen the entrance a little.
HK416 31 Dec, 2024 @ 7:24am 
I really need this mod but my mod portfolio is conflict with VVE :( . Hope to meet the version without VVE of this mod as soon. Thanks a lot.
NuanKi  [author] 18 Dec, 2024 @ 9:52am 
@Lionhardt sure
NuanKi  [author] 18 Dec, 2024 @ 9:51am 
@Rex, if Vanilla Vehicles Expanded is compatible, this is too
Rex 17 Dec, 2024 @ 12:13pm 
Is this compatible with the RimThunder Mod series?
Lionhardt 4 Dec, 2024 @ 9:30am 
Do you think you could add Vault versions of these to match VFE - Ancients?
NuanKi  [author] 13 Nov, 2024 @ 1:10am 
The version without the VVE dependency is currently in WIP
Rex 9 Nov, 2024 @ 11:00pm 
One that isn't dependent on the car mod would be nice.
There exists a demand, in case you ponder incentive