Hearts of Iron IV

Hearts of Iron IV

NSB Tank Overhaul
 This topic has been pinned, so it's probably important
Fabilie  [developer] 1 Jul, 2024 @ 5:31am
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I AM THE HYPE 22 Jul, 2024 @ 12:47pm 
Hi, i don't know why, but when i try using your mod with a "No More Crossroads" type of mods, the crossroads in the land docrtines still exist (whereas every others doctrine crossroads are disabled). Do you think you could take a look when possible? Thanks!
Fabilie  [developer] 23 Jul, 2024 @ 7:43am 
As this mod reworks the Land Doctrines, it is impossible (as far as I am aware) to make it compatible with mods that remove the mutually exclusive paths or change Land Doctrines in any way. However, it would be fairly easy for me to implement that feature in a way that you can enable or disable the "Crossroads". If that is what you - or others - would like to see, let me know and I will look into it. I would like to refrain from making it the standard setting, as that would make some doctrines very overpowered but if there are any troubles with the approach I have in mind, I might have to resort to that solution.
I AM THE HYPE 23 Jul, 2024 @ 3:31pm 
That would be great if you could! That being said, don't make it the standart setting, i can uses cheats to circumvent that, and that at the very least won't force you to change your mod because of it.
In any case, thank-ing you!
Fabilie  [developer] 24 Jul, 2024 @ 2:48am 
It's implemented, upon starting a game you can find a Setting called "Land Doctrine No Exclusive Branches" in the Game Rules. If you enable that, not only will the mutually exclusive Paths disappear, but all 4 Doctrines can be researched together.
Fabilie  [developer] 24 Jul, 2024 @ 2:51am 
This Setting is obviously pretty broken, but this mod never was about perfect game balance so have fun with it. Also, it is very possible that enabling that Setting can mess with the AI, but it shouldn't cause too many issues.
I AM THE HYPE 5 Aug, 2024 @ 4:12am 
Hello again! I found a weird... incompatibility(?) between your mod and Vanilla Navy Rework:
Both naval tech tree get visualy squished and messed up. And that's it.
From what i can understand, something is messing up ONLY the naval t-trees composition, no matter the load order. I tried looking on the internet for an idea about what could be causing it, but apart for the obvious "there's an incompatibilty" thing...

Sorry to be bothering you again, have a good day!
Fabilie  [developer] 5 Aug, 2024 @ 9:31am 
Yes, such issues are almost inevitable when dealing with mods that change the same thing. In this case I'm 99% sure that it is because both mods change the layout of research, which, as far as I am aware, you cannot do independently from eachother. As the issue should only affect one or a few files, it could be possible to make a patch that fixes those issues, but I can't give you any details before looking into it more closely.
Fabilie  [developer] 5 Aug, 2024 @ 10:13am 
As you can see in the thread you posted at the Vanilla Navy Rework mod, I made a compatch that should fix the issues you had. You'll find it here.

Obviously it's a pretty quick fix, so if you encounter more issues, please let me know so I can fix them.
Fabilie  [developer] 5 Aug, 2024 @ 10:16am 
Also I admire your determination to try and make a patch yourself, so feel free to look through my files. You might learn a thing or two so next time you can do it yourself, and if you have any questions - both now and in the future - I'll be happy to help!
I AM THE HYPE 5 Aug, 2024 @ 10:25am 
Yeah, i honestly started to looked into solving it because i thought I could try solving it on my side, but bewteen my understanding of Hoi4 modings and my expereince with it, i wanted to make sure i understood it well.
In any case, thank you very much for your help!
Rei 21 Jun @ 6:12pm 
very good. need more tank, mech (for armored inf), module, and module slot!
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