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If you are shouting/honking at them - some of the zombies just literally pause. Animation & logic gone, till you update them by hitting. I've tried to reorder mod loading, nothing helps
1. In steam, go to manage and browse local files of project zomboid
2. go to "\media\AnimSets\zombie\turnalerted"
3. open the xml files that start with "Turn" with a text editor
4. look for "<m_Conditions>"
5. if the line looks like "<m_Conditions x_name="da548833-6721-4434-8109-8f71db37f00a">" then remove the "x_name" part so it says "<m_Conditions>", do this for all xml files
EDIT: I think x_name is used for transitions so removing x_name from the condition causes some janky animations so i don't recommend doing this...
It works I just tried, but zombies will move strange when there's many numbers or multiple sound sources.
EDIT: Just noticed this post was made towards the end of July, either way the bug probably keeps getting fixed and unfixed as the mod author updates it, or the most recent unstable build of b42 reintroduced this bug for it.
zombies still randomly freeze though.
animations were fine before, one of the b42 updates really messed stuff up...
I think the problem is those turn anims are supposed to be bandits only no? I think none of the <m_Conditions> that look for the Bandit tag even work.
Yup, its interfering with zombie animations somehow
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3268487204/546746241084913416/