Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Slayer  [kehittäjä] 25.9.2024 klo 11.34
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FRIENDLY NPC FUTURE
Thoughts on the Future of Friendly NPCs

Bandits has evolved into a mature project. While there are still bugs, things are steadily becoming more refined.

From the start, I focused primarily on hostile NPCs, leaving friendly ones underdeveloped. However, I'm noticing increasing feedback about the lack of friendly "bandits," so it's time to address this.

Many players are combining Bandits with Superb Survivors, which is great. I know I could integrate the two mods to improve their synergy, but I've chosen not to for two key reasons:

1. Superb Survivors doesn't work in multiplayer, and multiplayer compatibility was a driving force behind this mod.
2. Its performance is reportedly lacking.

As a result, friendly NPC development will continue within the Bandits mod.

I also want to avoid simply copying ideas from Superb Survivors. Imitation doesn’t align with my passion for original work.

Here’s what you can expect from these changes:

Friendly NPCs won’t be programmable robots. You won't be able to give them direct orders, alter their inventory, change their names, clothes, or weapons. They are human-like, with their own sense of autonomy, and should know how to handle basic needs.

NPCs will learn through experience. They'll process various inputs and figure out tasks on their own. For example, by observing the player, an NPC might mimic looting behavior and then store the items in the appropriate container. They can also infer patterns, like recognizing that if food is being placed in the fridge, it likely means they're in the player’s base.
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Slayer  [kehittäjä] 25.9.2024 klo 11.34 
bump
You should make personality types for friendly npcs, for example you can give them or ask them for stuff but if the npc don't know you well enough they will reject giving you anything (Except when you're threaten them with something) or sometimes they will be naive and trust you even though you just met them
So i read what you said does that mean my dream of having an npc following me on a looting run wont be possible? Not being able to give him order is a little bit boring i wont feel like a leader of group of survivor
Slayer  [kehittäjä] 26.9.2024 klo 7.00 
BIGDAWG92 lähetti viestin:
So i read what you said does that mean my dream of having an npc following me on a looting run wont be possible? Not being able to give him order is a little bit boring i wont feel like a leader of group of survivor
you misunderstood. you don't need to give order because he will know what you want automatically.
Slayer  [kehittäjä] 26.9.2024 klo 7.01 
Dummie and dummeh lähetti viestin:
You should make personality types for friendly npcs, for example you can give them or ask them for stuff but if the npc don't know you well enough they will reject giving you anything (Except when you're threaten them with something) or sometimes they will be naive and trust you even though you just met them
this is being implemented as we speak. I call it bandit DNA. Individuals have different properties that impact their behavior and decisions.
Slayer lähetti viestin:
BIGDAWG92 lähetti viestin:
So i read what you said does that mean my dream of having an npc following me on a looting run wont be possible? Not being able to give him order is a little bit boring i wont feel like a leader of group of survivor
you misunderstood. you don't need to give order because he will know what you want automatically.
Oh wow thats possible?
Oh and thank you for taking some of your time to respond to your subscriber thats gold right there🫡🙏🏽
Slayer  [kehittäjä] 26.9.2024 klo 7.17 
BIGDAWG92 lähetti viestin:
Slayer lähetti viestin:
you misunderstood. you don't need to give order because he will know what you want automatically.
Oh wow thats possible?
I believe it is. We'll see.
less stuff the player needs to do manually - the better
I quite like the direction this is taking. Amazing work!
A masterpiece, simply masterfully crafted. I think you should be able to give the NPCs orders, but maybe the NPCs treat them as suggestions? (Do their own thing while their behavior may be weighted by the last command?)
Viimeisin muokkaaja on rlparker1990; 26.9.2024 klo 21.17
Man, if you are invited to join TIS, please don't block and abandon your project like aiteron did.
Possible to add a system where Friendly NPCs react hostile to players outside your faction?
Your vision is good, it avoids taking care of them like babies, on the other hand it would be nice to have a simple and basic system to give them weapon, clothing ect... I hope that the NPCs will not be as buggy as in superb survivor to turn on themselves ect....
I just have 2 simple question will it be possible for the npc to get in your car? And would we be able to choice who will be part of our group because having random npc following me is kind of annoying and not imersive
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