Stellaris

Stellaris

[4.1] Ascension Leader Traits
Accorata  [developer] 20 May, 2024 @ 10:03am
List of New Traits
Leader Traits

The list of traits and their effects is as follows:
(Some will only show up after their affected features are unlocked such as Jump Drives for Of Space and Time)

Psionic Leader Traits

Mind of the People (Available to Advisors, Commissioners, Urbanists, and Analysts)
Councilor: -3% empire size from pops
Planet: -10% empire size from pops
Sector: -5% empire size from pops

Shroud Empath (Available to Ambassadors)
Councilor: -15% shroud delve cooldown

Conduit of the People (Available to Delegates)
GalCom: +20% diplomatic weight from pops
Federation: +0.5 federation experience

Sights From Beyond (Available to Strategists)
Councilor: +5 base intel, +1 cloaking detection

Shrouded Cloak (Available to Admirals)
Fleet: +2 cloaking strength

One with the Troops (Available to Generals)
Fleet: +1 disengagement opportunities
Army: +30% morale

Of Space and Time (Available to Statisticians)
Councilor: +10% jump range, -10% jump cooldown

Lucid Dreaming (Available to Explorers)
Leader: +10% experience, -10% upkeep

Mind Body Mastery (Available to Scholars)
Leader: +1 astral rift skill, +10% to find an anomaly

Zro Addict (Negative trait)
Leader: +1 zro upkeep

Zro Addict II (Negative trait)
Leader: +3 zro upkeep, +10% experience

Out of Body Experience (Negative trait - also available for non-psionics)
Leader: -25% experience, +10% upkeep
Councilor: +25% chance to roll psionic technologies

Psionic Being (Destiny trait)
Leader: immortal
Councilor: +25% spiritualist ethic attraction
Planet: +100% spiritualist ethic attraction
Sector: +50% spiritualist ethic attraction

Cybernetic Leader Traits

City Interfaces (Available to Commissioners, Urbanists, and Analysts)
Planet: -40% empire size from districts
Sector: -20% empire size from districts

One with the Machine (Available to Advisors)
Councilor: +5% pop assembly speed, +15% planetary build speed

Predictive Algorithms (Available to Ambassadors)
Councilor: -3% trade fee

Economic Projections (Available to Delegates)
GalCom: +20% diplomatic weight from economy
Federation: +0.5 federation experience

Organic-Synthetic Materials (Available to Strategists)
Councilor: +10% armor hardening, +10% armor

Built-in Calculator (Available to Admirals)
Fleet: +5% fire rate, +5% weapons range, +5 tracking, +5 accuracy

Terrain Retrofitting (Available to Generals)
Army: +2 combat width

Generalized Learning Algorithms (Available to Statisticians)
Councilor: +10% leader experience, +2% research speed

Electronic Mind Meld (Available to Explorers)
Leader: +20% ship speed, +10% anomaly discovery chance

Multi-tool Appendages (Available to Scholars)
Leader: +1 archaeology skill, +10% archeology speed

Endlessly Adaptive (Destiny trait)
Councilor: +10% habitability, -10% pop amenities usage, -10% pop housing usage

Virtual Leader Traits

Uploaded Architect (Available to Commissioners, Urbanists, and Analysts)
Planet: -15% empire size from districts, -10% district/building cost
Sector: -7.5% empire size from districts, -5% district/building cost

Virtual Reality Specialist (Available to Advisors)
Councilor: -5% pop amenities usage

Cryptographic Communion (Available to Ambassadors)
Councilor: +2 hostile operations difficulty

Synthesis of Minds (Available to Delegates)
GalCom: +40% diplomatic weight from tech, -20% diplomatic weight from pops
Federation: +0.5 federation experience

Training Procedures (Available to Strategists)
Councilor: +1 commander starting level

Plurality of Consciousness (Available to Admirals)
Fleet: +30% command limit

Unplugger (Available to Generals)
Fleet: +100% orbital bombardment damage to pops

Computational Introspection (Available to Statisticians)
Councilor: +15% computing research speed, +15% computing draw chance

Deepcode Traveler (Available to Explorers)
Leader: -10% upkeep
Councilor: +1 codebreaking

Predictive Simulations (Available to Scholars)
Leader: -10% astral rift fail probability, +10% anomaly research speed

Material Disillusionment (Negative trait)
Councilor: -1% monthly trade, energy, minerals, food, consumer goods, and alloys

Material Disillusionment II (Negative trait)
Councilor: -3% monthly trade, energy, minerals, food, consumer goods, and alloys

Forsaker of Limitation (Destiny trait)
Councilor: +25% planetary ascension effects, -10% planetary ascension cost

Synthetic Leader Traits

Endless Drive (Available to Commissioners, Urbanists, and Analysts)
Planet: +15% production from metallurgists
Sector: +7.5% production from metallurgists

Next-Gen Processing (Available to Advisors)
Councilor: -10 empire size

Blunt Directives (Available to Ambassadors)
Councilor: -20% claim influence cost

Obfuscated Code (Available to Delegates)
GalCom: +10% diplomatic weight from fleets
Federation: +0.5 federation experience

Computational Understanding (Available to Strategists)
Councilor: +5% ship fire rate, +5% evasion

Mainframe Integration (Available to Admirals)
Fleet: +10 evasion
Leader: +25% experience

Thorough Annihilation (Available to Generals)
Army: +100% collateral damage, +5% morale damage

Introspective Revisions (Available to Statisticians)
Councilor: -7.5% robot upkeep

Evolved AI Assistent (Available to Explorers and Scholars)(Requires Sapient/Custom AI Assistent trait)
Leader: +40% survey speed, +40% anomaly research speed
Councilor: +10% survey speed, +10% anomaly research speed

Failing Subroutines (Negative trait)
Councilor: +10% empire size effect

Failing Subroutines II (Negative trait)
Councilor: +25% empire size effect

Ex Machina (Destiny trait)
Councilor: +1 monthly influence, +0.25 unity per pop

Erudite Leader Traits

Logistics Insights (Available to Commissioners, Urbanists, and Analysts)
Planet: -10% upkeep from jobs
Sector: -5% upkeep from jobs

Patron of Research (Available to Advisors)
Councilor: +5% research from jobs

Science Communicator (Available to Ambassadors)
Councilor: +10% scientist experience gain, +5% research sharing from research agreements

Galactic Scientist (Available to Delegates)
GalCom: +20% diplomatic weight from tech
Federation: +0.5 federation experience

Impeccable Mentor (Available to Strategists)
Councilor: +150 starting xp for ships, +150 starting xp for armies

Pinpoint Accuracy (Available to Admirals)
Fleet: +10 tracking, +10 accuracy

Unparalleled Strategics (Available to Generals)
Army: +10% damage, -10% damage taken

Genetic Visionary (Available to Statisticians)
Councilor: +1 biological trait point

Efficient Surveys (Available to Explorers)
Leader: +15% survey speed, +15% anomaly discovery chance

Enhanced Perception (Available to Scholars)
Leader: +10% anomaly research speed, +20% archeology speed, +10 astral rift speed

Bureaucratic Impatiency (Negative trait)
Councilor: -10% agenda duration

Bureaucratic Impatiency II (Negative trait)
Councilor: -25% agenda duration

Unbound Intellect (Destiny trait - more common if leader has Hyper-Focused, Reformer, or Military Pioneer)
Councilor: +5% research speed, +5% resources from jobs, -5% ship build cost
Last edited by Accorata; 23 Sep @ 2:06pm