Stellaris

Stellaris

[4.1] Ascension Leader Traits
40 Comments
holden 18 Oct @ 6:24am 
Just curious if the destiny traits are ethics locked, this is purely anecdotal but I've gone like easily a dozen games atp without seeing a single destiny psionic trait.
Accorata  [author] 15 Oct @ 1:23pm 
@superakk32299 Thanks!
Demognomicon 7 Oct @ 5:09am 
@Accorata After some investigating it turned out to be "Another Leader Traits Mod". It suddenly started showing duplicates, etc. None of the leader trait mods seem to interfere so it is some other unknown mod that I can't figure out.
Accorata  [author] 6 Oct @ 9:14pm 
@Demognomicon Based on what I've seen about 4.1.3, this mod should be the same. Duplicate traits with different results is interesting- do you remember any specific examples?
Demognomicon 5 Oct @ 9:17am 
@Accorata Is an update needed for 4.1.3? I'm seeing duplicate traits with different results.
Accorata  [author] 30 Sep @ 9:46pm 
@MagnusGrey Not at all. That's probably another mod.
MagnusGrey 29 Sep @ 8:34pm 
any chance this could be messing with assimalation, because my game no longer has an assimalation citizenship when doing the psionic tree
JPPlayer2000 24 Sep @ 5:45am 
Thanks for updating so quick! Great mod!
Accorata  [author] 23 Sep @ 2:05pm 
Updated to 4.1
Accorata  [author] 23 Sep @ 1:56pm 
@DJHomeless Yes, but I will update it anyway.
Accorata  [author] 23 Sep @ 1:56pm 
@JPPlayer2000 I originally made it such that leaders with the ascended traits (like Synthetic or Erudite or Psionic) would get them and modularity and nanotech don't have such leader traits associated with their ascensions. I likely will add them in the future, as well as add new stuff for the various biogenesis paths.
DJHomeless 23 Sep @ 1:03pm 
does this work with 4.1?
JPPlayer2000 20 Sep @ 2:01am 
Why does virtual get new traits but modularity and nanotech dont?
卡尔文迪斯梅特 25 Jun @ 1:38am 
I made a new Chinese localization translation is here.Could you please add a link?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
Red Skull 9 Jun @ 8:53am 
Ahhhhh ok, so potentially a mod that gives more trait opens would increase chance of drawing
Accorata  [author] 8 Jun @ 8:04pm 
@hydra Ah, the genetic ones only show up on leaders with the erudite trait- these represent their brilliance. Also none of the traits are guaranteed to show up as there are many others that Stellaris draws from.
Red Skull 8 Jun @ 1:57pm 
Genetic And Yes
Accorata  [author] 8 Jun @ 12:20pm 
@hydra Which ascension did you complete? And do you have Galactic Paragons?
Red Skull 8 Jun @ 5:41am 
I seem to not be able to find any of them
Accorata  [author] 25 May @ 10:57am 
@Chara Oops! Should be fixed.
Chara 25 May @ 6:03am 
Stellaris launcher still says that the mod was created for version 3.14
Misterwheatley 24 May @ 11:55am 
Waow (based based based)
Accorata  [author] 23 May @ 9:29pm 
Updated to 4.0
Misterwheatley 10 May @ 11:02pm 
Planned update?
Totally not Skynet 2 Nov, 2024 @ 2:33am 
Unfortunately, I am unable to locate any multiple ascension path mods that still work in the current version.
MaxiundMicky 8 Sep, 2024 @ 12:19pm 
Very much hoping there will be some nanite traits at some point
Accorata  [author] 27 May, 2024 @ 8:42am 
@재프jeff @akito0158 Thank you both so much. Just added links to your localizations in the description
Accorata  [author] 27 May, 2024 @ 8:41am 
@Next Evolution Thanks for pointing that out! Just fixed it
akito0158 27 May, 2024 @ 7:46am 
Finally, I'm not busy now!
So I uploaded Japanese translasion mod at here.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3255625917
Next Evolution 27 May, 2024 @ 6:18am 
Hey love your mod, but it should be said that one of the cybernetic leader traits still increases 'organic pop build speed' despite the fact that the cybernetic ascension doesn't actually allow us to replace robot construction with organic pop construction anymore.
Accorata  [author] 25 May, 2024 @ 8:24pm 
@jeff Please do! That would be wonderful
구리가 정말 구리네요 25 May, 2024 @ 12:58pm 
What a great work! Can I post a localization mod that translates the mod into Korean?
The Erubian Warlord 23 May, 2024 @ 2:17am 
if you do end up doing a nanite set could you make a trait that shifts its bonuses based on the job said leader is doing so if your head science bot decides they want to get into politics the trait that was say speeding up anomaly researching isnt just dead weight?
Ignat001 21 May, 2024 @ 4:52pm 
На русский переведено?
Accorata  [author] 20 May, 2024 @ 12:29pm 
@Riot Dawn The synthetic traits work for both the synthetic ascension and the modularity tree (as it also gives the synth trait to leaders). Also, the nanite tree doesn't currently give a trait to your leaders so I might update this mod later to include them, but not yet.
Accorata  [author] 20 May, 2024 @ 12:27pm 
@Crusaderjack Yep, they're not at all required for this mod.
Riot Dawn 20 May, 2024 @ 12:00pm 
Any chance for some nanite-focused or modularity-focused traits?
Crusaderjack 20 May, 2024 @ 11:04am 
So can I unsub from the other 5 trait mods you made?