Solasta: Crown of the Magister

Solasta: Crown of the Magister

Of sheep and men
Frattaglia  [udvikler] 9. maj 2024 kl. 2:11
Bugs & general issues
Let's keep it clean and tidy, folks. Bug alerts and other technical issues with the campaign should be posted here
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lauxy2494 22. maj 2024 kl. 9:13 
i've completed the "song" with the white rose and then there is no exit. i went back to previous auto saves to see if i missed something because i still had a quest to kill the priest in the secret lab. but i couldnt find a way to get through the locked doors after convincing kemper reese to leave. am i missing something? should i have not progressed into the dream realm before completing it?
Frattaglia  [udvikler] 23. maj 2024 kl. 23:47 
Oprindeligt skrevet af lauxy2494:
i've completed the "song" with the white rose and then there is no exit. i went back to previous auto saves to see if i missed something because i still had a quest to kill the priest in the secret lab. but i couldnt find a way to get through the locked doors after convincing kemper reese to leave. am i missing something? should i have not progressed into the dream realm before completing it?

Point 1: mad props for getting the upper hand on that girl on her turf :steammocking:

Point 2: if I understand correctly, your only problem is in the dreamscape, where you finally fight Iliixia. That was a stupid bug, and now it is squashed with 1.1 release, but I think you'll have to reload a previous save.
If I understand correctly, you faced Kemper, then found the entry to the underground lab and reached the dreamscape with no issues, right? That is the right path, an exit should open now once you've dealt with the lady.

I hope you are enjoying the adventure, please let me know if something else feels missing
Señor Koala 1. juli 2024 kl. 17:52 
I have a issue when my party enter for first time to Sandy Knolls, the game ends, all the member are dead by fall on the logs.
Frattaglia  [udvikler] 3. juli 2024 kl. 2:07 
Oprindeligt skrevet af Señor Koala:
I have a issue when my party enter for first time to Sandy Knolls, the game ends, all the member are dead by fall on the logs.

Hi, this sounds very strange. There is nothing at all that may cause fall damage there, these are just standard transitions.
A couple of questions:
- does this happen when you enter the SK "outskirts" (entering from the world map) or the town proper? Or when you reach the first "Sandy Knolls" on the map (which is actually just "somewhere on the road"?
- are you using any modded options? e.g. larger parties, all flying characters...
- do you have an earlier save you can reload? Does it happen all the same?

I'll check with the community if this is a known bug in the meantime (and remove the duplicated comment on the main page)
Señor Koala 4. juli 2024 kl. 19:50 
Oprindeligt skrevet af Frattaglia:
Oprindeligt skrevet af Señor Koala:
I have a issue when my party enter for first time to Sandy Knolls, the game ends, all the member are dead by fall on the logs.

Hi, this sounds very strange. There is nothing at all that may cause fall damage there, these are just standard transitions.
A couple of questions:
- does this happen when you enter the SK "outskirts" (entering from the world map) or the town proper? Or when you reach the first "Sandy Knolls" on the map (which is actually just "somewhere on the road"?
- are you using any modded options? e.g. larger parties, all flying characters...
- do you have an earlier save you can reload? Does it happen all the same?

I'll check with the community if this is a known bug in the meantime (and remove the duplicated comment on the main page)


I have the Unfinished Business mod, the problem was that I translated the campaign to Spanish, so when I enter a location on the world map, the problem starts. I solved this by importing some sources on the campaign editor.
Now, I'm stuck in the tomb. I have to open the last door, but I can't resolve the puzzle on the altar of offering. I can't put the items inside the chest, how do I do that? When I click the chest, the dialogue starts, and the chest never opens.
Frattaglia  [udvikler] 5. juli 2024 kl. 0:28 
Oprindeligt skrevet af Señor Koala:
Oprindeligt skrevet af Frattaglia:

Hi, this sounds very strange. There is nothing at all that may cause fall damage there, these are just standard transitions.
A couple of questions:
- does this happen when you enter the SK "outskirts" (entering from the world map) or the town proper? Or when you reach the first "Sandy Knolls" on the map (which is actually just "somewhere on the road"?
- are you using any modded options? e.g. larger parties, all flying characters...
- do you have an earlier save you can reload? Does it happen all the same?

I'll check with the community if this is a known bug in the meantime (and remove the duplicated comment on the main page)


I have the Unfinished Business mod, the problem was that I translated the campaign to Spanish, so when I enter a location on the world map, the problem starts. I solved this by importing some sources on the campaign editor.
Now, I'm stuck in the tomb. I have to open the last door, but I can't resolve the puzzle on the altar of offering. I can't put the items inside the chest, how do I do that? When I click the chest, the dialogue starts, and the chest never opens.

Oh, yes, the interactions of translations with the world map are a bit wonky, it is known.

About the tomb: there is no need to place anything in the boxes, the dialogue will change as soon as you've got the needed materials. The only point of attention is that (for simplicity's sake) you need to have them all before the new dialogues trigger, but it shouldn't be an issue since they are all in the same place. Did you find the "replica" items in a box nearby? I've tested it and it is WAI if you grab them all
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