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Rapporter et oversættelsesproblem
Point 1: mad props for getting the upper hand on that girl on her turf
Point 2: if I understand correctly, your only problem is in the dreamscape, where you finally fight Iliixia. That was a stupid bug, and now it is squashed with 1.1 release, but I think you'll have to reload a previous save.
If I understand correctly, you faced Kemper, then found the entry to the underground lab and reached the dreamscape with no issues, right? That is the right path, an exit should open now once you've dealt with the lady.
I hope you are enjoying the adventure, please let me know if something else feels missing
Hi, this sounds very strange. There is nothing at all that may cause fall damage there, these are just standard transitions.
A couple of questions:
- does this happen when you enter the SK "outskirts" (entering from the world map) or the town proper? Or when you reach the first "Sandy Knolls" on the map (which is actually just "somewhere on the road"?
- are you using any modded options? e.g. larger parties, all flying characters...
- do you have an earlier save you can reload? Does it happen all the same?
I'll check with the community if this is a known bug in the meantime (and remove the duplicated comment on the main page)
I have the Unfinished Business mod, the problem was that I translated the campaign to Spanish, so when I enter a location on the world map, the problem starts. I solved this by importing some sources on the campaign editor.
Now, I'm stuck in the tomb. I have to open the last door, but I can't resolve the puzzle on the altar of offering. I can't put the items inside the chest, how do I do that? When I click the chest, the dialogue starts, and the chest never opens.
Oh, yes, the interactions of translations with the world map are a bit wonky, it is known.
About the tomb: there is no need to place anything in the boxes, the dialogue will change as soon as you've got the needed materials. The only point of attention is that (for simplicity's sake) you need to have them all before the new dialogues trigger, but it shouldn't be an issue since they are all in the same place. Did you find the "replica" items in a box nearby? I've tested it and it is WAI if you grab them all