RimWorld
Expanded Woodworking (Continued)
Zaljerem  [dév.] 21 avr. 2024 à 9h52
Patch Donation
Any and all are accepted.
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Mbos 30 avr. 2024 à 10h16 
Zaljerem a écrit :
Watch your back and forward slashes. Paths need to have /
Always forget to change those when i copy windows paths. Doesnt help that i havent done much real programming last few years except some stellaris mod combining using irony.


Zaljerem a écrit :
Also, it's just ThingDef, not ThingDefs_Buildings
Does it not matter what the file itself is called in the mod? that why i used _buildigns.



Zaljerem a écrit :
One addition - remove constructEffect or you get an error when making something stuffable.
This is my first time really programming for rimworld. Is that something i have to add if so where ?
Zaljerem  [dév.] 30 avr. 2024 à 10h17 
Re: ThingDef .... the file doesn't matter, only what type the def itself actually is

Re: The same way you removed costList, just remove constructEffect

You did great, just minor fixes.
Zaljerem  [dév.] 30 avr. 2024 à 10h19 
I've incorporated the patch into the update I just pushed, feel free to move on to the next one you need!
Making a list of the less urgent once's. will work straight away on more urgent once's.
Where do you want donated patches? I have a whole bunch I made for 1.4, I'm gonna tidy them up for 1.5 and then hopefully send them your way.
On the main patch file, there's an old "Bamboo Compatibility" patch looking for VGP Vegetable Garden. That's obsolete, as there has been a bamboo tree in vanilla for a long time now... The patch can be safely simplified to this:
<Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Plant_TreeBamboo"]/plant</xpath> <value> <harvestedThingDef>Bamboo</harvestedThingDef> </value> </Operation>
Thanks for keeping this thing running! I can't play Rimworld without it.
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