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So be reminded that turrets (especially enhancers) don't play very well with rats and plague!
I wanna make turrets more powerful than average, but players have to be more careful as well. The negative synergy with some other cards like rats and plague is part of the cost for the advantages of turrets.
I view card exclusions more of a way to prevent certain card combo that can cause bugs, like the loafer and recoil. The bad synergy of certain cards are something that players need to take care on. And although very challenging, you can probably still play with both rats and turrets if you're extremely careful eg. don't kill pieces near turrets, don't use close range turrets etc
Shotgun King - The Final Checkmate has encountered an error
Please send this to the developers to help them resolve this issue:
XERR....\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: attempt to perform arithmetic on field 'weapons_index' (a nil value)
Stack traceback:
[string "code/mods.lua"]:109: in function <[string "code/mods.lua"]:105>
...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: in function
<...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1068>
Owing 1-9 01 9 CommentS
OK
ERR [string "code"]:8737: attempt to compare number with boolean
Stack traceback:
[string "code"]:13669: in function <[string "code"]:13624>
[string "code"]:13656: in function 'lp'
[string " ..."]:94: in function 'foreach'
[string "code"]:13530: in function 'foo'
[string "code"]:5654: in function 'f'
[string "../../libs/toolkit.lua"]:458: in function 'exe'
[string "code"]:8692: in function 'foo'
[string "code/mods.lua"]:106: in function 'new_turn'
[string "code"]:8737: in function 'foo'
. main loop exit