Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Tower Defense Card Pack [1.5 Updated!]
 This topic has been pinned, so it's probably important
Glacies  [developer] 22 Feb, 2024 @ 3:43pm
Bug Report Centre
Hi all, please report your bugs here for the sake of convenience. Turrets are so revolutionary that I can't say I've eliminated all bugs, but I'll try my best to fix them asap!
Last edited by Glacies; 22 Feb, 2024 @ 3:43pm
< >
Showing 1-14 of 14 comments
brickdude05 24 Feb, 2024 @ 1:30pm 
Is the rats suppose to target the buildings?
Glacies  [developer] 24 Feb, 2024 @ 3:09pm 
Originally posted by brickdude05:
Is the rats suppose to target the buildings?
Yep, that's an intended feature. Well that's a feature that the game itself has. I'm aware of this feature and decided not to remove it XD

So be reminded that turrets (especially enhancers) don't play very well with rats and plague!
archonmage2006 25 Feb, 2024 @ 1:11pm 
The card "King's court" (or whatever it's called, it's the one that makes 2 knights, 1 rook and a bishop) also slows down the activation of the towers along with white's pieces.
Glacies  [developer] 25 Feb, 2024 @ 2:03pm 
Originally posted by archonmage2006:
The card "King's court" (or whatever it's called, it's the one that makes 2 knights, 1 rook and a bishop) also slows down the activation of the towers along with white's pieces.
That's also intended. So basically, turrets inherit most properties of normal white pieces, which means that they can be hit by bullets, buffed by effects applied to all pieces, etc
Nullca 27 Oct, 2024 @ 4:44pm 
Originally posted by Glacies:
Originally posted by brickdude05:
Is the rats suppose to target the buildings?
Yep, that's an intended feature. Well that's a feature that the game itself has. I'm aware of this feature and decided not to remove it XD

So be reminded that turrets (especially enhancers) don't play very well with rats and plague!
Having rats attack building is kinda bad no? Maybe make a new card that makes rat not target buildings, I feel that the rats attacking the building simply makes it so you wont ever be able to have that card with any building, at least make it so you cant get rat while having a building
Glacies  [developer] 27 Oct, 2024 @ 5:34pm 
Originally posted by FlazuelJr:
Originally posted by Glacies:
Yep, that's an intended feature. Well that's a feature that the game itself has. I'm aware of this feature and decided not to remove it XD

So be reminded that turrets (especially enhancers) don't play very well with rats and plague!
Having rats attack building is kinda bad no? Maybe make a new card that makes rat not target buildings, I feel that the rats attacking the building simply makes it so you wont ever be able to have that card with any building, at least make it so you cant get rat while having a building
My idea is that people should learn to avoid rats when using turrets.
I wanna make turrets more powerful than average, but players have to be more careful as well. The negative synergy with some other cards like rats and plague is part of the cost for the advantages of turrets.
I view card exclusions more of a way to prevent certain card combo that can cause bugs, like the loafer and recoil. The bad synergy of certain cards are something that players need to take care on. And although very challenging, you can probably still play with both rats and turrets if you're extremely careful eg. don't kill pieces near turrets, don't use close range turrets etc
soppyamoeba8402 28 Dec, 2024 @ 7:18am 
It's broken, the game crashes instantly
Glacies  [developer] 29 Dec, 2024 @ 4:43am 
Originally posted by soppyamoeba8402:
It's broken, the game crashes instantly
Sorry about it, turns out that the last update of the game broke something. The devs will fix this tmrw
soppyamoeba8402 29 Dec, 2024 @ 6:06am 
Originally posted by Glacies:
Originally posted by soppyamoeba8402:
It's broken, the game crashes instantly
Sorry about it, turns out that the last update of the game broke something. The devs will fix this tmrw
Thanks for the reply, hope for fix soon
Aldran 29 Jan @ 4:28am 
For some reason when I press more turrets after having run a playthrough, the game crashes and it gives me an error log.

Shotgun King - The Final Checkmate has encountered an error
Please send this to the developers to help them resolve this issue:
XERR....\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: attempt to perform arithmetic on field 'weapons_index' (a nil value)
Stack traceback:
[string "code/mods.lua"]:109: in function <[string "code/mods.lua"]:105>
...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: in function
<...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1068>
Owing 1-9 01 9 CommentS
OK
Last edited by Aldran; 29 Jan @ 4:32am
Aldran 29 Jan @ 4:53am 
When I tried to recreate the error it didn't occur, it seems to be that this game might be fickle, or it was a repeated freak occurrence.
Glacies  [developer] 29 Jan @ 1:45pm 
Originally posted by Aldran:
For some reason when I press more turrets after having run a playthrough, the game crashes and it gives me an error log.

Shotgun King - The Final Checkmate has encountered an error
Please send this to the developers to help them resolve this issue:
XERR....\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: attempt to perform arithmetic on field 'weapons_index' (a nil value)
Stack traceback:
[string "code/mods.lua"]:109: in function <[string "code/mods.lua"]:105>
...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: in function
<...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1068>
Owing 1-9 01 9 CommentS
OK
Thanks for reporting, this is an issue of SGK Extra.
Aldran 29 Jan @ 9:32pm 
does this have a problem with the quartz army mod? when I was using lighting tower and it zapped several pieces to get to the enemy catapult it gave me an error log.

ERR [string "code"]:8737: attempt to compare number with boolean

Stack traceback:
[string "code"]:13669: in function <[string "code"]:13624>
[string "code"]:13656: in function 'lp'
[string " ..."]:94: in function 'foreach'
[string "code"]:13530: in function 'foo'
[string "code"]:5654: in function 'f'
[string "../../libs/toolkit.lua"]:458: in function 'exe'
[string "code"]:8692: in function 'foo'
[string "code/mods.lua"]:106: in function 'new_turn'
[string "code"]:8737: in function 'foo'

. main loop exit
I tried using a factory, IT GOT SCARED AND BUGGED OUT, BEING FRIGHTENED FOREVER, NOT MAKING AMMO!
< >
Showing 1-14 of 14 comments
Per page: 1530 50