Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Tower Defense Card Pack [1.5 Updated!]
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Glacies  [kehittäjä] 22.2.2024 klo 15.43
Bug Report Centre
Hi all, please report your bugs here for the sake of convenience. Turrets are so revolutionary that I can't say I've eliminated all bugs, but I'll try my best to fix them asap!
Viimeisin muokkaaja on Glacies; 22.2.2024 klo 15.43
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Is the rats suppose to target the buildings?
Glacies  [kehittäjä] 24.2.2024 klo 15.09 
brickdude05 lähetti viestin:
Is the rats suppose to target the buildings?
Yep, that's an intended feature. Well that's a feature that the game itself has. I'm aware of this feature and decided not to remove it XD

So be reminded that turrets (especially enhancers) don't play very well with rats and plague!
The card "King's court" (or whatever it's called, it's the one that makes 2 knights, 1 rook and a bishop) also slows down the activation of the towers along with white's pieces.
Glacies  [kehittäjä] 25.2.2024 klo 14.03 
archonmage2006 lähetti viestin:
The card "King's court" (or whatever it's called, it's the one that makes 2 knights, 1 rook and a bishop) also slows down the activation of the towers along with white's pieces.
That's also intended. So basically, turrets inherit most properties of normal white pieces, which means that they can be hit by bullets, buffed by effects applied to all pieces, etc
Nullca 27.10.2024 klo 16.44 
Glacies lähetti viestin:
brickdude05 lähetti viestin:
Is the rats suppose to target the buildings?
Yep, that's an intended feature. Well that's a feature that the game itself has. I'm aware of this feature and decided not to remove it XD

So be reminded that turrets (especially enhancers) don't play very well with rats and plague!
Having rats attack building is kinda bad no? Maybe make a new card that makes rat not target buildings, I feel that the rats attacking the building simply makes it so you wont ever be able to have that card with any building, at least make it so you cant get rat while having a building
Glacies  [kehittäjä] 27.10.2024 klo 17.34 
FlazuelJr lähetti viestin:
Glacies lähetti viestin:
Yep, that's an intended feature. Well that's a feature that the game itself has. I'm aware of this feature and decided not to remove it XD

So be reminded that turrets (especially enhancers) don't play very well with rats and plague!
Having rats attack building is kinda bad no? Maybe make a new card that makes rat not target buildings, I feel that the rats attacking the building simply makes it so you wont ever be able to have that card with any building, at least make it so you cant get rat while having a building
My idea is that people should learn to avoid rats when using turrets.
I wanna make turrets more powerful than average, but players have to be more careful as well. The negative synergy with some other cards like rats and plague is part of the cost for the advantages of turrets.
I view card exclusions more of a way to prevent certain card combo that can cause bugs, like the loafer and recoil. The bad synergy of certain cards are something that players need to take care on. And although very challenging, you can probably still play with both rats and turrets if you're extremely careful eg. don't kill pieces near turrets, don't use close range turrets etc
It's broken, the game crashes instantly
Glacies  [kehittäjä] 29.12.2024 klo 4.43 
soppyamoeba8402 lähetti viestin:
It's broken, the game crashes instantly
Sorry about it, turns out that the last update of the game broke something. The devs will fix this tmrw
Glacies lähetti viestin:
soppyamoeba8402 lähetti viestin:
It's broken, the game crashes instantly
Sorry about it, turns out that the last update of the game broke something. The devs will fix this tmrw
Thanks for the reply, hope for fix soon
For some reason when I press more turrets after having run a playthrough, the game crashes and it gives me an error log.

Shotgun King - The Final Checkmate has encountered an error
Please send this to the developers to help them resolve this issue:
XERR....\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: attempt to perform arithmetic on field 'weapons_index' (a nil value)
Stack traceback:
[string "code/mods.lua"]:109: in function <[string "code/mods.lua"]:105>
...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: in function
<...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1068>
Owing 1-9 01 9 CommentS
OK
Viimeisin muokkaaja on Aldran; 29.1. klo 4.32
When I tried to recreate the error it didn't occur, it seems to be that this game might be fickle, or it was a repeated freak occurrence.
Glacies  [kehittäjä] 29.1. klo 13.45 
Aldran lähetti viestin:
For some reason when I press more turrets after having run a playthrough, the game crashes and it gives me an error log.

Shotgun King - The Final Checkmate has encountered an error
Please send this to the developers to help them resolve this issue:
XERR....\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: attempt to perform arithmetic on field 'weapons_index' (a nil value)
Stack traceback:
[string "code/mods.lua"]:109: in function <[string "code/mods.lua"]:105>
...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1082: in function
<...s\workshop\content\1972440\3143935189/modes/exthrone.lua:1068>
Owing 1-9 01 9 CommentS
OK
Thanks for reporting, this is an issue of SGK Extra.
does this have a problem with the quartz army mod? when I was using lighting tower and it zapped several pieces to get to the enemy catapult it gave me an error log.

ERR [string "code"]:8737: attempt to compare number with boolean

Stack traceback:
[string "code"]:13669: in function <[string "code"]:13624>
[string "code"]:13656: in function 'lp'
[string " ..."]:94: in function 'foreach'
[string "code"]:13530: in function 'foo'
[string "code"]:5654: in function 'f'
[string "../../libs/toolkit.lua"]:458: in function 'exe'
[string "code"]:8692: in function 'foo'
[string "code/mods.lua"]:106: in function 'new_turn'
[string "code"]:8737: in function 'foo'

. main loop exit
I tried using a factory, IT GOT SCARED AND BUGGED OUT, BEING FRIGHTENED FOREVER, NOT MAKING AMMO!
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