Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Tower Defense Card Pack [1.5 Updated!]
76 Comments
Glacies  [author] 23 Jun @ 12:45pm 
@december7001 make sure you subscribed in steam and activated in the game
december7001 23 Jun @ 5:11am 
my glac terminal wont load
Glacies  [author] 10 Jun @ 12:24am 
@noahpaynter08 no, you need to turn it on in the game (play -> mods)
noahpaynter08 9 Jun @ 5:29pm 
are they automatically enabled?(first time using stuff like this kinda new to steam)
firedragon_975 3 Jun @ 8:30am 
ok
Glacies  [author] 3 Jun @ 8:29am 
@firedragon_975 no
firedragon_975 3 Jun @ 7:54am 
can you get more than 2 sandbag cards in 1 run?
Glacies  [author] 1 Jun @ 9:47am 
@firedragon_975 :)
firedragon_975 31 May @ 5:05pm 
just got devils deception that laugh
zhoryy 16 Feb @ 4:46am 
@glacies 大佬新年好,年前事情太多没有游玩这个塔防模式,我今天试了,不会报错了,但是王座模式不会出塔的卡牌,麻烦你再看看是什么原因引起的可以吗?
zhoryy 26 Jan @ 11:18pm 
@glacies 谢谢大佬
Glacies  [author] 4 Jan @ 2:57pm 
@zhoryy 游戏本体已经更新了,这个bug应该也被修复了
Glacies  [author] 4 Jan @ 8:35am 
Yeah this mod is broken by the 1.515e update because the devs broke something. Will be fixed in v1.515f
MatBd 4 Jan @ 6:47am 
mod bug and insta crash the game
zhoryy 4 Jan @ 5:34am 
@Glacies 谢谢大佬,希望早日修复。
Glacies  [author] 3 Jan @ 9:40pm 
@zhoryy 感谢游玩,游戏作者更新的时候出了点bug,影响到了塔防mod 我已经反馈过了,本来作者早就说要更新游戏解决这个问题,但因为各种原因一拖再拖……我想我还是自己更新mod来修复吧
zhoryy 3 Jan @ 9:18pm 
版本更新后,塔防MOD无法使用,加载后开启游戏后会提示错误,无法进行游玩,我很喜欢玩这个塔防MOD,希望大佬能尽快修复这个BUG,谢谢
Tye-Wynd 9 Nov, 2024 @ 7:26pm 
@Salufo, sorry if it's a bit long after you posted this, but you have to use the touchscreen. If I remember correctly, I think there are also motion controls for the cursor for some reason?
Glacies  [author] 20 Oct, 2024 @ 9:54am 
Tower Defense has finally been updated to work in v1.5! More turrets are coming soon :3
Please come if you're willing to help me with the art! orz
soppyamoeba8402 16 Oct, 2024 @ 8:36am 
Hope it's fixed before the mass extinction of the human race(EVER)
Glacies  [author] 6 Oct, 2024 @ 9:40am 
@saka 1.5版本更新以后本mod暂时不可用,得等我之后去更新
栗悟饭与龟波功 6 Oct, 2024 @ 4:13am 
塔放下去游戏就会崩溃,已经下载前置mod了
Glacies  [author] 4 Sep, 2024 @ 5:25am 
@蠢真PURE 真的嘛!?好耶!
蠢真PURE 3 Sep, 2024 @ 12:36pm 
顺便我有点帮忙的想法?如何联系
蠢真PURE 3 Sep, 2024 @ 12:35pm 
多整点塔!!!建议跟护城河搞个联动
出个塔:多重迫击炮,朝敌方国王处发射数枚精度十分低的爆炸炮弹(类似于手榴弹),起到地毯式轰炸的作用
斩首塔:对除小兵外的所有单位造成3伤害,小兵仅收到1伤害,射程暂定
压制机枪塔:对敌人发射子弹,50%击退,伤害仅1,精度低
铁丝网:类似于护城河,马可以跳过去,其他单位会卡在里面一回合且受到两点伤害
激光:对1竖列的敌人造成伤害
训练人偶/训练营?:5X5范围内增加刀锋伤害
隔离塔:攻击一个单位同时击退周围所有单位1格
聚光灯:周围3x3处国王获得加2火力,-30扩散
悲剧替身:国王被吃子时,复活在此处,建筑被破坏,全场伤2血(无论敌友)
可以出点对单卡的对策卡,用来应对白卡比如
攻城塔:射程远,只针对城堡,对城堡造成3伤害,同时对城堡周围单位造成1溅射伤害
Glacies  [author] 21 Aug, 2024 @ 2:55pm 
@Salufo sry about this, but I have no idea how the game is like with a controller :(
Salufo 21 Aug, 2024 @ 10:12am 
Can you place the towers with a controller? I'm playing on steam deck.
0hNein_BrokkoliBube 18 Aug, 2024 @ 9:47am 
seems like the towers are quite strong especially at the beginning because enemies wont attack them. the only way is trough special cards, bad other turret placement that attack other turrets or if i shoot at them
Glacies  [author] 2 Aug, 2024 @ 8:39am 
will update after the stablr version is released
so anybody willing to help me with card art... T_T I've got so many new ideas after the update is out
5 pebbles gaming 30 Jul, 2024 @ 12:53am 
i just reazlied how much of a fucking idiot i am
:steamfacepalm:
5 pebbles gaming 30 Jul, 2024 @ 12:52am 
WAIT YOU PLACE THEM?
The_Dynamite_Lucksmith 28 Jul, 2024 @ 11:23am 
i think the towers have stopped working after the new update, the game crashes when i try to place them.
Average Gamer 20 Jun, 2024 @ 1:39pm 
Now that i think about it, pretty much all white cards in this mod are underpowered. as you see in vanilla a card for both sides should be worth 3 material. so lets say a sniper tower is worth 3. and then you have a white card which makes the sniper deal half damage. that card is worth 1.5 material instead of 3. and even thing such as drunken sniper which might sabotage you, you can either way just.. not place the tower.
and also, i think it would be fun to have an overabundance of towers in chase mode. as of right now the mod does absolutely nothing to chase mode, but if you would want to play normally you can simply turn off the mod. its unbalanced either way as shown in the first part, and modds turn off progression.
Average Gamer 20 Jun, 2024 @ 10:04am 
What about the other part of the comment? Is it simply too much to ask for?
Glacies  [author] 19 Jun, 2024 @ 2:05pm 
@Average Gamer turrets are just not designed for chase mode :( If I allow them in chase mode, turrets will still remain on the board even if the associated card has been torn apart
Average Gamer 19 Jun, 2024 @ 12:56pm 
Gave you the "take my points" award :>
Average Gamer 19 Jun, 2024 @ 7:50am 
I want to say this is a great mod. however, it would be great if you could make it work on the chase gamemode. it doesnt really capture the spirit of tower defense for me. and i know what im about to say is very difficult to implement, but i would like if you could make a seperate zone for the tower cards in the chase mode where you could have 5 at a time and just make the tower cards not spawn until they are torn apart. and to add on to that, maybe make the enemies spawn only from the top (now that i've written all of this i think you could just make an entire gamemode instead of replacing chase).
obviously if you dont have to do all of this, i would be happy if you just were to make tower cards spawn in the chase mode, so if you have schoolwork, a job, or whatever its fine. but if you would implement all of these features it would for sure become my favorite videogame.
Glacies  [author] 15 Jun, 2024 @ 12:02pm 
@Spacetime Continue Ummm... will change that in the future
☆Badware☆™ 15 Jun, 2024 @ 11:57am 
Can you change the desc to make it more sense, it didn't really get the concept since i was pairing it with clock tower. (I love anything time related but i have chronophobia? How does that make any sense)
Glacies  [author] 15 Jun, 2024 @ 11:50am 
@Spacetime Continue Ummm... make all nearby turrets move 1 turn sooner
☆Badware☆™ 15 Jun, 2024 @ 11:22am 
I do not understand what the windmill card does. I just see it making me wait an extra turn for its default ability. Please explain this to me Glacies
Glacies  [author] 22 May, 2024 @ 9:55am 
@SeibelStan thanks for reporting, but those are not bugs :P I'm aware that rats and plague can target turrets, and it's not easy to change that. So I leave it as it is, and now you should learn that plague and rats don't work well with turrets. I guess it's not surprising if some cards just become less useful when you pick them together. Power plant distraction was intended, tho maybe it's not working as I wanted... So I might consider reworking it in the future
SeibelStan 21 May, 2024 @ 9:10am 
3. And Black plague card damages turrets too.
SeibelStan 21 May, 2024 @ 8:59am 
Some bugs:
1. Rats damage turrets. The best card with this mod becomes the best. It literally is now not black, but white. It's worth removing the turrets from the rats' targets. According to my observations, it is possible to change targets.
2. The Power plant distraction card is mistakenly in white. This is a black card that improves Powerplant.
tdfhjd 13 Apr, 2024 @ 5:17pm 
Also, maybe add a upgrade card for the factory/dispenser that lets it make 1 grenade every 6 turns?
tdfhjd 9 Apr, 2024 @ 1:24pm 
Barbed wire: Either a buff of sand bag or individually.

Individual: Enemies take damage when moving across it or onto it. Similar to hell circles so non-target-able by shots and rats
Offshoot card (Entangling wires): Stops enemies who pass through, like the river.
Offshoot card (Heavy Duty Boots): King can walk through wire.
Offshoot card (Rusty wires, possibly exclusive with entangling wires): Injured enemies either spawn a rat on kill or take 1 damage next turn, increasing each consecutive turn in wire.

Sandbag Buff: Enemies who move to a spot adjacent to or WOULD move onto (If pinned, manly for pawns) sandbags take damage.

Probably unbalanced. Thanks for the great mod.
Glacies  [author] 7 Apr, 2024 @ 11:45am 
@The_Dynamite_Lucksmith thx!
(*^ワ^*)
The_Dynamite_Lucksmith 7 Apr, 2024 @ 11:22am 
oh boy, but your turrets are so awesome, especially the tesla turret.
Glacies  [author] 7 Apr, 2024 @ 7:25am 
@The_Dynamite_Lucksmith same. The mechanics used in this mod are one of the most complicated ones among all SGK mods, so I'd recommend you start by exploring basic stuff before jumping into my codes. Good luck! XD
The_Dynamite_Lucksmith 7 Apr, 2024 @ 5:24am 
oh, i did not even think of that, and i am not making a TD mod. i am making a a "spell caster" mod, but i really like the mechanism on your turrets, so i wanted to see how i might implement some of that in my mod as well. (sorry for poor eng )