Cultist Simulator

Cultist Simulator

Semi-Stable Summons
OtherPlayers  [developer] 24 May, 2024 @ 12:13pm
Rebellion Mechanics & Demands Cheat-Sheet [SPOILERS]
In most cases you can refer to the words used in the hint + slot text to figure out what you need, but this is for those of you who prefer a concrete list of everything. Obviously this spoils everything, so don't read further if you don't want that.

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Mechanics
  • Summons will induce a temporary verb upon use (5s)
    • Stable Binding: Binding degrades
    • Unstable Binding: Rebellion (40%), else nothing.
  • Rebellions have 1 of 3 demands to maintain the binding (90s)
    • Tool/Influence
    • Lore
    • Special resource
  • Failure to deal with rebellion: Final dismissal chance via Passion (15s+10s, 60%)
    • Success: Dismissal
    • Failure: Breaking free
  • Summons can be sucked into a Season of Ambitions, this counts as a use
  • Risen begin with an unstable binding.
  • Summons may be manually dismissed via the Work verb (10s)
    • This gives death influences like being killed


Demands
  • Aspect requirements are minimums, i.e. "Edge 4" means "Edge 4 or more".
  • Risen scars count towards aspect requirements.
  • Influences (including things like vitality) are consumed by use.
  • Abilities are fatigued by use.
  • Other requirements like tools/lore are unaffected by use.
  • Any exceptions to these rules or other special aspects will be noted.

Summon
Influence/Tool
Lore
Other
Shattered Risen
• Failure is safe.
Edge 4
Winter 4
Health
----OR----
Vitality
Burgeoning Risen
• Failure is safe.
Winter 4
Moth 4
Passion
----OR----
Restlessness
• Not consumed.
Voiceless Dead
Heart 4
Winter 6
Memory
• Major memories are not consumed.
Hint
Edge 2
Lantern 8
Knock 2 Influence/Tool
• Failure is safe but provides no death influence.
Percussigant
Edge 2
Heart 10
Health
• Wounds.
----OR----
Mortal Follower
• Wounds.
Caligine
Forge 2
Winter 8
Mystique
Raw Prophet
Moth 4
Grail 8
Reason
----OR----
Fascination
• Not consumed.
• +1 Fascination.
Maid-in-the-Mirror
Edge 6
Winter 12
Contentment
• Converts to Dread.
King Crucible
Forge 10
Lantern 6
Funds
• Min: 2
• Avg: 9.33 (12%)
• Consumed.
• Greedy.
• +1 Notoriety.
Ezeem, the Second Thirstly
Forge 6 Influence
• Specific.
----OR----
Forge Painting
• Specific.
Grail 10
Health
• Min: 1
• Max: 4
• Converts to Decrepitude/Injury/Fatigue/Fatigue with 1/2/3/4 Health.
• 4 Health: +1 Grail 6 influence, +1 A Stay of Execution.
Teresa
• Failure is safe.
Secret Histories 12
• Consumed.
Last edited by OtherPlayers; 24 May, 2024 @ 1:21pm