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It was written to be as compatible as possible, so everything should work just fine with any of the DLC's and most other mods. The worst case interaction (like you see with new summon mods) should just be that it holds on to anything with the "Summoned" aspect for an extra 5 seconds after it is used in a task.
I've added a cheat sheet in the discussions section you can look at now.
I would really like a concrete cheatsheet on what to use to supress which rebellion though :)