Cultist Simulator

Cultist Simulator

Semi-Stable Summons
6 Comments
OtherPlayers  [author] 7 Feb @ 8:41am 
@retowngr
It was written to be as compatible as possible, so everything should work just fine with any of the DLC's and most other mods. The worst case interaction (like you see with new summon mods) should just be that it holds on to anything with the "Summoned" aspect for an extra 5 seconds after it is used in a task.
retowngr 5 Feb @ 9:42pm 
Hello! I didn't play using this mod yet. But i wanted to know if it has any interaction with the DLC's. I want to know that just in case something unexpected may happen.
Simba 5 Oct, 2024 @ 12:06pm 
Thank you! I have enjoyed the mod a lot since. Should you still be interested in developing it further I would recommend adding a way to stabilize bindings manually though this is more an idea than a plead.
OtherPlayers  [author] 24 May, 2024 @ 1:14pm 
@Simba
I've added a cheat sheet in the discussions section you can look at now.
Simba 23 May, 2024 @ 9:51am 
Love the mod.
I would really like a concrete cheatsheet on what to use to supress which rebellion though :)
OtherPlayers  [author] 20 Jan, 2024 @ 2:12pm 
I've done my best to match the base game's writing style in all of my descriptions/hints, but if anything sounds weird (or worse, has typos) feel free to drop a comment pointing them out.