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New playable race - Revenants
Revenant Potential: +1 Melee & Ranged Potential, -3 Farming & Cooking Potential, -1 Nursing Potential
Revenant Innate: +1 Melee & Ranged, -10 Armor, Mobility & Attack Rate, Does not require food, hygiene or light
Has a 50% higher pain threshold
Added 2 petition defend missions, including ogre and gnoll attacks
New traveling merchant.
Added Tree Man (oops)
3 tiers of Sarcophagus for sleep
3 tiers of Burial Sarcophagus for eternal sleep
Adjusted some Spell effects.
Added Lukan walls and Lukan wood walls
Added Lukan floors
Add colour options for Lukan Wood Walls
Added new spells:
Statis - Stops 1 enemy from moving for 20min
Poisonous Smite - Inflicts poison to the enemy
Soothing Renewal - Heals over time. Lower hp per second but longer effect time puts it just above "Healing" spell
Adjusted some aspects of the Fantasy biome
Fallen logs give more wood
Lukan Wood info - Added note to convert back to normal wood.
Brune drops straw.
Reduced grass amount.
Reduce topsoil grass, which adds a bit more elevation to the map
New playable races - Felindae & Ratfolk
Harpies, which can be found in mountain biomes!
Minotaurs, which can be found in arid biomes!
Minotaur warriors which are ones that armed with a beefy two-handed axe.
Additional defense missions.
A new crafting table which will craft fantasy items.
Harpy eggs.
A new minotaur carpet, comes in a couple of different sizes.
New meats for the minotaur and harpies.
New model on bloomshroom with an glow underneath.
Tweaks and balancing to ranching requirements.
Fixed mystaberries not dropping right seeds.
Dragon attacks
Dragon shield crafted from dragon scales.
Fantasy crafting table
Beehive table to produce honey
New Meadows biome containing:
>Large flower trees.
>Giant Bees that can be killed for Honey.
Improved some spell effects and sounds.
Ballista renamed Carroballista.
New names added for Revenants, Felindae and Ratfolk.