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I need a way to manually raise the random ability value for each character.
In reading through some of the suggestions in Midnight's comments and knowing vaguely the direction you had planned, I'm excited to see how this all comes together.
@Midnight I made changes to pretty much everything you commented on. Id like for the mod to be challenging & fun.
Mod update should be out in the next few days :)
For great imps, it is better to make an imp casing. in fact, it is the same type
the wings don't really fit in with my orcs. they are not elves. This is clearly unnecessary in such a large addition.
What's the point of making a different type of wood? wait until the quest gets to a new biome, so that you can take out 3000 wood at a time?
By the way, is there a x100500 woodcutting mod? Otherwise, wood extraction makes sense.
My first invasion of the undead created about 500 enemies. the problem is not their strength, but their numbers. It’s difficult to pull out in the game and it starts to work incorrectly. What saved me was that a minute later I was attacked. and they killed each other. and I finished off the rest.
crystals spoil the appearance. standard biomes. It’s better to make them only in a new fantasy biome. There will be no problems collecting them.
make them rare to appear. more often than not, rulers of something. the opportunity to play such an evil ruler would be interesting. They can also be given the opportunity to resurrect after death after 24 hours (if their body is not destroyed) with a recharge of several years (not necessary).
With such bonuses you need to give large debuffs to movement and learning speed.
For water sentinels, I dont think they have any restrictions
What do water sentinels eat? they dont like the raw human meat my revenants eat lol
Ive tested this just now and they seem to be fine. I downed my Revenant to 1hp and 100 pain. Took a couple 'in game hrs' for it to recover and go back to work. Could you report in game for this issue and post the user report ID here or in the NF discord, so we can take a look.