Noble Fates

Noble Fates

Fantasy Unleashed
93 Comments
Glasiconas 5 Jul @ 9:35am 
Cheers!
Satoru  [author] 5 Jul @ 9:13am 
It can happen sometimes that's how the game is, they should only attack well after the first imp invasions. You can change this in the mod settings in game menu
Glasiconas 5 Jul @ 7:45am 
Hi, unsure if this is a problem with the base-game or just this mod (saw dev claim in another thread that enemies spawn at the edges of the map normally), but I've had 2 magical monster attacks; minotaurs and now ogres, and both times one of the creatures has spawned within my castle (they also seem to come very early, even on easy difficulties). I just had an ogre spawn on the roof of my castle. Is this a known issue?
Satoru  [author] 1 Jun @ 1:25pm 
New version up. Moves creature meats into their own categories.
Satoru  [author] 24 May @ 6:06pm 
Np! In the meantime you can try adjusting the UI scale in the game settings, might help a bit for certain issues.
Roque the Rogue 24 May @ 5:14pm 
Thank you! I have a lower resolution, the game UI itself often runs into a few issues from time to time
Satoru  [author] 24 May @ 4:59pm 
Ahh okay I see. That shouldn't be too difficult to fix actually.
Roque the Rogue 24 May @ 4:37pm 
I'm having an issue with the cooking Menu going off screen, being unable to see unmodded game meats due to the overabundance of variety, more of a gaming issue itself cause the UI menu isn't perfect for recipes, but the variety of meats exagerated the issue.
Satoru  [author] 24 May @ 1:29pm 
Yes and no. Technically possible but not something I'm looking to change. It's meant to provide variety. You can have a noble preach the types if you have many that dont like a lot of them. Also, selling them to traders for extra coin.
Roque the Rogue 24 May @ 12:26pm 
Too many meat types in this mod, is it possible to reduce some of them to "monster" meat and monster leather?
Satoru  [author] 14 Apr @ 6:14pm 
Might be a bug... They should only attack a good while after youv had the first base game invasions. Then its rng on which monster will attack. In the mod settings in game you can turn down difficulty and/or decrease chance of attack
AmberGlowBug 14 Apr @ 5:25pm 
Got attacked by an albino dragon and my entire colony wiped week 1. What?
G.young 13 Mar @ 9:44pm 
Aha..spell casting potential doesn't matter if the figure isn't high? I wonder
Satoru  [author] 13 Mar @ 4:53pm 
Hey, Spell Casting should level up like normal. It doesnt really have much effect for spells though. I dont think theres anyway to manually raise them.
G.young 13 Mar @ 3:52pm 
Can you raise the spell casting ability?
I need a way to manually raise the random ability value for each character.
Plum  [author] 13 Mar @ 12:14pm 
Click subscribe, and make sure to enable it in the menu in the mods section.
DaemonSultanIV 13 Mar @ 2:16am 
how do u add it to the game?
DrEkpyroticus 26 Feb @ 6:35pm 
Great update! I can confirm that they broke some old saves but that was bound to happen some time.
Paradies 20 Feb @ 11:35am 
I love to play with tamed monsters :-)
DrEkpyroticus 15 Feb @ 8:25am 
Great news!

In reading through some of the suggestions in Midnight's comments and knowing vaguely the direction you had planned, I'm excited to see how this all comes together.
Satoru  [author] 14 Feb @ 5:09pm 
@DrEkpyroticus Hey, yeah the game update looks awesome! For the mod theres some new stuff coming and other various balance changes/bug fixes.

@Midnight I made changes to pretty much everything you commented on. Id like for the mod to be challenging & fun.


Mod update should be out in the next few days :)
DrEkpyroticus 14 Feb @ 4:45pm 
Hey, Satoru. Just checking in. Are you excited for the new update and planning to update this awesome mod for it?
Midnight 21 Nov, 2024 @ 3:00am 
I don't understand the point of taming monsters. unprofitable. one warrior will kill a pack of these. All sorts of ogres and minotaurs are definitely not needed for protection. they just eat your resources.
Midnight 20 Nov, 2024 @ 2:23pm 
Ompies no meat or skin?
Midnight 19 Nov, 2024 @ 2:13am 
t is better to make creatures such as minotaurs and so on (huge) stronger and have more health, but small in number. and then after each quest. I have 100 minotaurs at my base. As a result, about 500 of them have already accumulated.
For great imps, it is better to make an imp casing. in fact, it is the same type
the wings don't really fit in with my orcs. they are not elves. This is clearly unnecessary in such a large addition.
What's the point of making a different type of wood? wait until the quest gets to a new biome, so that you can take out 3000 wood at a time?
By the way, is there a x100500 woodcutting mod? Otherwise, wood extraction makes sense.
My first invasion of the undead created about 500 enemies. the problem is not their strength, but their numbers. It’s difficult to pull out in the game and it starts to work incorrectly. What saved me was that a minute later I was attacked. and they killed each other. and I finished off the rest.
Satoru  [author] 11 Nov, 2024 @ 11:42am 
Thanks for the feedback! I'll make some notes on these
Midnight 11 Nov, 2024 @ 11:39am 
cosmic ore is very expensive and should only spawn in the new fantasy biome. I collect x~20=2000 worth of ore from each quest
crystals spoil the appearance. standard biomes. It’s better to make them only in a new fantasy biome. There will be no problems collecting them.
Midnight 11 Nov, 2024 @ 2:36am 
can give revenants a lifespan of 10,000 years? it's undead. also no meat or skin from them. Well, the peculiarity of the race is that they cannot reproduce.
make them rare to appear. more often than not, rulers of something. the opportunity to play such an evil ruler would be interesting. They can also be given the opportunity to resurrect after death after 24 hours (if their body is not destroyed) with a recharge of several years (not necessary).

With such bonuses you need to give large debuffs to movement and learning speed.
Midnight 10 Nov, 2024 @ 3:02am 
It’s a pity that you can’t turn off “Wings” and “Attribute Cap” as well as all the new races that don’t add color to the game(
Satoru  [author] 6 Oct, 2024 @ 11:35am 
@becki_marie @Extinction If you could send me the save game where this happens I could try to see why.
becki_marie 6 Oct, 2024 @ 2:32am 
My revenants also do not heal, I have many mods installed so haven't done any testing to see if there is a clash yet. I had a downed revenant that I couldn't heal or get rid of :(
MegaBalls 1 Oct, 2024 @ 4:56pm 
Thanks, it turned feral so i didnt get to see it eat the raw meat lol
Satoru  [author] 1 Oct, 2024 @ 4:55pm 
Yeah something is definitely wrong here. Loaded up the game just now to do a quick test and my revenants are healing naturally. Tested a healing spell and was fine also
Extinction 1 Oct, 2024 @ 3:28pm 
I tried the healing spell and it also didn't recover health on my revenant.
Satoru  [author] 1 Oct, 2024 @ 1:08pm 
Might be a side effect from something else. Ill look into it. If you have healing spells that should help. Side note, my Alchemy mod adds various potions including HP. Best used in a new game but can be added to a save.
Extinction 1 Oct, 2024 @ 11:14am 
Hm it is weird then because my revenants do not regenerate hp after they have been damaged. No matter if they rest or not, hp does not go up. I only have this mod installed.
Satoru  [author] 1 Oct, 2024 @ 10:57am 
Were adding more names in the next update. Revenants should recover HP as normal.

For water sentinels, I dont think they have any restrictions
Extinction 1 Oct, 2024 @ 10:24am 
also do revenants not regenerate hp?
Extinction 1 Oct, 2024 @ 8:43am 
Hei great mod, but the races have too few names, i constantly get the same names. "darktail, nibbler, twinkleshade"
MegaBalls 1 Oct, 2024 @ 7:09am 
Love the mod : )
What do water sentinels eat? they dont like the raw human meat my revenants eat lol
MrSharkey 29 Aug, 2024 @ 11:32pm 
yeah that sounds like a good idea.
DrEkpyroticus 25 Jul, 2024 @ 10:26am 
Happy to see some love for the Revenants in this last update. Now, how about some Necromancy so walking skeletons don't have to...um...bone...to create new Revenants?
Satoru  [author] 4 Jul, 2024 @ 4:01pm 
Made a couple changes that should help. When enlisted enable Fire Arrows use. Then equip Poison Arrows.
Satoru  [author] 1 Jul, 2024 @ 9:59am 
Strange, I'll look into it today.
Pedro 30 Jun, 2024 @ 10:53pm 
Hello, I'm having some problem with archers using the mod, the arches prefer poison arrows but they take only 10, and when arrows run out they start using melee even with regular arrows in inventory. And i don't know how to make they use only regular arrows.
Satoru  [author] 28 Jun, 2024 @ 11:29am 
It should be okay to use in a current save. If theres any issues lmk
Pedro 28 Jun, 2024 @ 11:20am 
Can i use this mod in a current save?
Satoru  [author] 27 May, 2024 @ 12:27pm 
A few fixes for errors/crashes are live now. Lmk if theres any other issues. :)
Satoru  [author] 3 Apr, 2024 @ 3:53pm 
@bangobangojames @Paradies

Ive tested this just now and they seem to be fine. I downed my Revenant to 1hp and 100 pain. Took a couple 'in game hrs' for it to recover and go back to work. Could you report in game for this issue and post the user report ID here or in the NF discord, so we can take a look.
Paradies 3 Apr, 2024 @ 3:50pm 
My revenant is downed too. It might be that problem. Without downed he healed normal i think.