RimWorld

RimWorld

Avatar
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
bolphen  [kehittäjä] 23.12.2023 klo 2.27
Mod suggestions
Please post here the mods that you'd like to get support for. It'll make it easier for me to keep track of them. Although no promises~

Also, before posting please check if the mod is already supported via the automatic texture conversion (eg., all the hair mods).

Cheers!
< >
Näytetään 1-15 / 30 kommentista
[AP] Skeletons, Skeletons, Skeletons!

Only adds a single pawn appearance that AFAIK can't even get customized other than skeleton-only prosthetic arms and legs (but they can wear gear).
Skeleton pawns are currently displayed as a single type of pale white baseliner male, which kinda works a fallback texture.
Robo 28.12.2023 klo 3.37 
My suggestion is facial height variations in portraits. Some characters will have shorter faces while others will have taller faces. Also, my other suggestion is oriental eyes, where a character has a chance of generating with monolid eyes.
Viimeisin muokkaaja on Robo; 28.12.2023 klo 3.38
bolphen  [kehittäjä] 30.12.2023 klo 14.37 
@Ajdar Anık
Forgot to ping you: skeletons have been added (a few updates back actually)

@Robo7988143
The facial height thing is gonna be tricky, cuz if I implement it then many things would also have to be adjusted, like gear, wounds etc, As for eyes, there are a few eyes that look vaguely Asian already.
Toddlers

Toddler pawns are shown with an adult (or child?) avatar when they should only have something similar to newborn.
Viimeisin muokkaaja on Prometheus; 31.12.2023 klo 20.26
bolphen  [kehittäjä] 1.1.2024 klo 18.33 
@Prometheus
Will look into it.

Toddlers should appear as newborn now.
Viimeisin muokkaaja on bolphen; 10.1.2024 klo 14.27
Hi! Could you please make support for this mod? The arnor is not showing up on avatar https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2851992615&searchtext=halo
bolphen  [kehittäjä] 6.2.2024 klo 14.17 
@OMG67 Next update. https://imgur.com/4JfEnPy
dinosauria compatibility, my tribals are wearing the skulls, but they don't show up on the avatar like a gas mask, or anything else does. Love the mod, it's become a must have
Nyami 27.4.2024 klo 17.50 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2114273047
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3044882634
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1544558250
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814195394
All of these would be great (and you could probably re-use resources for some of the jackets!) Also I've noticed errors being thrown upon initially loading the game with EyeGenes installed. Is this mod not compatible with it?

Example:
XML error: <partName>EyeColor</partName> doesn't correspond to any field in type AvatarDef. Context:
Viimeisin muokkaaja on Nyami; 27.4.2024 klo 20.49
Something very simple, unless you go the extra miles with the soul reap tails (Ears, Bloodlust, and white tipped tails)

It's my favorite mod by a longshot, and I've made efforts to make other mods support it through work (Persona Bond), commissioning others (That other Portrait mod that's drawn by hand), and now requesting here!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2893157989
Viimeisin muokkaaja on Dr. Nolegs; 3.5.2024 klo 18.30
< >
Näytetään 1-15 / 30 kommentista
Sivua kohden: 1530 50