RimWorld

RimWorld

3,941 ratings
Rimsenal: Murder diversified
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.127 MB
16 Jul, 2016 @ 4:20pm
8 Sep @ 2:35pm
156 Change Notes ( view )

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Rimsenal: Murder diversified

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
16 items
Description
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE.

[www.buymeacoffee.com]



Don't you think the number of ways to kill each other is too limited? I mean, grab a charge rifle is our best bet to use when we kill someone. Oh, don't get me wrong. It's not mean to charge rifles are bad. It's just... There are situations when it's not enough.

Let's think about this, new orbital traders are arriving in this world recently. Their catalog looks interesting. Shiny new technologies, some advanced equipment, and, yes, a whole bunch of new weapons.

Well then... How about introducing the latest trend of killing on this remote planet?

Doesn't this sound like a killing idea?




Rimsenal: Murder Diversified expands late-game combat by introducing four distinct equipment lines, each built around a unique design philosophy. These gear sets aren’t simple upgrades — they come with their own strengths, weaknesses, and mechanics, offering fresh tactical options and new playstyles.

Extended Weapons System: Step into the arsenals of four interstellar corporations, each bringing their own technologies to the battlefield. Wield weapons like a shard rifle that unleashes crystalline shards in a relentless hailstorm, or a siege shotgun that blasts out armor-piercing slugs capable of tearing through even mechanoid plating.

New tactical approaches: Adapt and overcome using whatever tools you have. Use modular weapons for the perfect loadout. Launch smoke to break line of sight, or flush enemies out of cover with devastating microwave weaponry. More options mean more ways to kill.

Balanced performance: Rimsenal equipment is not strictly stronger than vanilla gear. The classic charge rifle remains a reliable and versatile choice. No weapon is flawless — each has its own pros and cons. Choosing the right tool for the right enemy is the key to survival. Choose poorly, and disaster will follow.














Popular Discussions View All (28)
67
22 Jul @ 3:38am
PINNED: Update suggestion and progress poll
삼치구이/CeroForGrill
19
12 Jun @ 5:08am
PINNED: What's New
삼치구이/CeroForGrill
1
6 Dec, 2022 @ 8:02am
Errors since new Rimsenal Update 27.11
GigaTry
1,146 Comments
RumekFuria 11 Oct @ 1:21am 
to elaborate, for some reason their "do this only if X mod present" used in patches takes the literal name of the mod, rather than package name or something else less prone to being changed on a whim. so the 3 patches for the xenotypes (and maybe more haven't checked) were still looking for "Rimsenal - Core"
RumekFuria 10 Oct @ 7:40am 
your renaming of the mod messed with the CE side patches for the xenotypes lmao
SpaceDorf 11 Sep @ 1:35am 
My work here is done.
ZicWaarg 11 Sep @ 12:17am 
"The reactor moved to the Spacer Faction Mod"


Thanks twice, friend. Both for answering the question and for telling me there was a new faction I missed.
SpaceDorf 10 Sep @ 11:22pm 
The reactor moved to the Spacer Faction Mod
ZicWaarg 10 Sep @ 7:04pm 
Hello. Thank for this mod. I have a little question:
when studying the technology "Focused Kinetic Field" the possibility of building a portable reactor was opened. Recently I noticed that it simply disappeared from the technology and from the craft accordingly. Is there a possibility of its return? It was a good alternative to the gravgen energy cell. It gave more energy, but also required constant uranium, while gravgen gives less
greensniperhat 9 Sep @ 3:58am 
Got this error today:
Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [F:\SteamLibrary\steamapps\workshop\content\294100\736139206\Textures\Things\Building\SuppressorGun.psd], Length 145975 and internal path: Things/Building/SuppressorGun

Basically remove the .psd file and we should be good.
삼치구이/CeroForGrill  [author] 8 Sep @ 2:35pm 
Change log:

-The singularity projector require a focused kinetic field as a prerequisite.
Red 8 Sep @ 7:49am 
Hey Cero, just wanted to tell you I love your work, I noticed the name change and thought it was about how much you have improved my Rimworld experience in general, just wanted to thank you for all your hard work.
SpaceDorf 8 Sep @ 7:29am 
As long as I play Rimworld I will follow this mod.
On that note.. there is a typo in the first line of the description ( diverCified )