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[Ref 7D32FDD0]
at <0x229d7cc8e20 + 0x0019f> <unknown method>
--- End of inner exception stack trace ---
[Ref CB78DFD7]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX PerformanceOptimizer.Main: Void PerformanceOptimizer.InitializeMod:Postfix()
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix()
- POSTFIX net.avilmask.rimworld.mod.NonUnoPinata: Void NonUnoPinata.Patches.StaticConstructorOnStartupUtility_CallAll_NonUnoPinataPatch:Postfix()
- POSTFIX VanillaTradingExpandedEarly.Mod: Void VanillaTradingExpanded.Initializer:Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
something wrong hope fix,thank u mod again
Repeat the bug on the modlist specified in the header and send the full log. Also describe how to reproduce the bug (What options are enabled?).
https://gist.github.com/HugsLibRecordKeeper/136c54b679c89d932219e865c668872a
Options enabled:
-Thing Category Filter
-Eyeless Implants
-Lagfree Torches
-Filth Disappears on its own
-No More Strangers
-Not So Long Party
-Stop Eat my Trees
-Thralls is Thralls
-Everything in Universal Conduit
-Big Trees
In General C#:
Building Stuff Patch
Enable Auto Features
Auto Letter Close
Edit:
I was able to pin it down to the Not so long Party setting due to an XML error that pops up on start up with it enabled (kinda blind sometimes)
Exception loading def from file Ritual_Behaviors.xml: System.ArgumentException: Exception parsing Verse.IntRange from "-0.7" ---> System.FormatException: Input string was not in a correct format.
[Ref 832276E5]
at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Int32.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0001d] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Convert.ToInt32 (System.String value, System.IFormatProvider provider) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.IntRange.FromString (System.String s) [0x00016] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.ParseHelper.ParseIntRange (System.String str) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
(wrapper delegate-invoke) System.Func`2[System.String,Verse.IntRange].invoke_TResult_T(string)
at Verse.ParseHelper+Parsers`1+<>c__DisplayClass2_0[T].<Register>b__0 (System.String str) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00092] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
--- End of inner exception stack trace ---
[Ref 580E1602]
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00192] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetComplexTypeField_Verse_IntRange(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_RimWorld_RitualBehaviorDef(int,int,System.Xml.XmlNode,System.Type)
at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x000dd] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Disable the option that reduces the duration of rituals.
Thanks for the report. I plan to rework this option in the future, don't use it for now.