RimWorld

RimWorld

WVC - Tweaks and Patches
35 Comments
Mismagius 24 Sep @ 1:25pm 
hey so, it doesn't seem like the free natural meditation is working anymore, might have something to do with psycasts extended being used together with this mod.
Veythara 7 Sep @ 5:56pm 
@Shadov, that's literally what the last few comments were about and i also reported it in the bug reports, in which Sergkart said to just keep it disabled
Shadov 7 Sep @ 2:58pm 
So, as of current at least, with all dlc and no mods other than harmony, xml, and this installed: if you use "not so long party" the game fails to generate maps. Works perfectly fine, for me, otherwise.
Angel 15 Aug @ 6:25pm 
I was unable to start a game, the log showed : Exception parsing Verse.IntRange from "-0.7". turning off the option that decreases ritual time by 30% fixed it for me.
Veythara 25 Jul @ 7:51pm 
so i dont know what's going on, but since odyssey and 1.6 this mod causes ideology related issues when some configs are set. i dont know yet which configs are causing it, and the modlist is a bit on the larger side, but the ideology related issues break faction generation due to ideology ritual precepts breaking.
FlyIN_11 30 Jun @ 4:38am 
I'm actually quite confused. I don't know why. Whether I check the items in your workshop or directly type in the name of this mod for a search, I just can't find this mod.
This mod is great. It only requires one mod to fix many of the shortcomings of the original version. It's really wonderful.:necroheart::necroheart::necroheart:
9bananas 11 Jun @ 2:13pm 
ah, i didn't think to check other mods' settings, just the vanilla framework one. since that one didn't do anything, i kinda assumed it was WVC doing the checks!

thanks, i'll look through my settings!

and thanks for the quick response! :D
Sergkart  [author] 11 Jun @ 1:09pm 
@9bananas
The only way is to disable support in the settings. All flashing, notifications and other spam are not mine, they are from supported mods.
9bananas 11 Jun @ 12:58pm 
hi Sergkart!

got a question about the universal conduit: there's a chemfuel symbol that keeps flashing on most pipes, is there any way to make that go away faster/hide it?

it's really distracting, doesn't actually help, and takes ages to eventually clear up.

plus every newly built pipe flashes, even if there is storage connected.
Mismagius 4 Oct, 2024 @ 10:47pm 
oh? so its a problem from their end. ok then.
Sergkart  [author] 4 Oct, 2024 @ 10:35pm 
@Mismagius
I know about it. It's a bug of xml extension, not mine. I don't have time to mess with it now, because in the future I plan to transfer all necessary functions of the mod to C#.
Mismagius 4 Oct, 2024 @ 7:41pm 
hey so, the tabs to select between the 2 trees is mostly missing and can't be selected: https://ibb.co/t87L6bB
gRaveyard 28 Jul, 2024 @ 3:08pm 
Gotcha, thanks :)
Sergkart  [author] 28 Jul, 2024 @ 1:43pm 
@gRaveyard
This is a standalone mod, it does not require any of my other mods to work.
gRaveyard 28 Jul, 2024 @ 1:31pm 
I'm unclear as to whether this mod is meant to tweak/patch your other mods, or if it would have a use without those installed, too? Does it make vanilla gameplay more comfortable, too? If so, how?
Maximillionysis 21 May, 2024 @ 5:23pm 
Just tested it, works fine now. Thank you for all your hard work in these mods!
Sergkart  [author] 21 May, 2024 @ 1:53am 
@Maximillionysis
Fixed. If the bug happens again, make sure that you have the latest version of the mod.
Maximillionysis 21 May, 2024 @ 1:24am 
@Sergkart That's my mistake, then. I apologize for suggesting otherwise.

However, the "Alpha animals lock remover" option does not work, that's what caused my initial confusion and accusation towards UE2 being at fault. The corruptor dryads are not accessible unless you have the biological corruptors meme.
Sergkart  [author] 21 May, 2024 @ 12:02am 
@Maximillionysis
"One for XML patches. The other one is for C# patches. C# patches do not require the XML Extension mod."

UE2 has nothing to do with this at all.
Maximillionysis 20 May, 2024 @ 7:10pm 
Hm... Then maybe I have a bug? When I have just the Tweaks mod, it has one menu with very few options, but when I have the Tweaks mod AND UE2, there's a second "Tweaks" menu that appears in the "more mod options" list. It has a lot more options in it.

With your permission, I could link a few pictures to show what I'm talking about. It might explain why some things in the Tweaks are working, and some aren't.
Sergkart  [author] 19 May, 2024 @ 2:55am 
@Maximillionysis
These mods do not have cross interactions with each other. Patches of this mod cannot be affected by ultra expansion and vice versa.
Maximillionysis 18 May, 2024 @ 10:44pm 
Ah, then I /should/ mention this, then: When I have this mod and Ultra Expansion 2 running at the same time, turning on the Corruptor Ignore setting doesn't let me use the Corruptor dryads unless I have that meme in the ideology. At least at the normal Gauranlen trees.

Thank you for the quick response! You're awesome!
Sergkart  [author] 18 May, 2024 @ 10:09pm 
@Maximillionysis
This mod should not have any issues with ultra expansion 2.
Maximillionysis 18 May, 2024 @ 9:41pm 
I was able to see those setting if I also have the Ultra Expansion 2 installed... So I'll ask if that's going to cause any issues.
Reinhart 16 Apr, 2024 @ 11:50am 
Many thanks King
Sergkart  [author] 16 Apr, 2024 @ 4:38am 
@Reinhart
Confirmed. I uploaded a temporary fix, all settings are now in one tab. The tree settings can be found just below the basic ones.
Reinhart 16 Apr, 2024 @ 4:05am 
Mod is broken for Anomaly. The tabs for Anima tree and Guarenlan tree are cut off and unreachable. Tried with only bare minimum mods required to run this mod.
Sergkart  [author] 19 Dec, 2023 @ 5:43am 
@demondust6
As I already said. This is a conduit that works like a conduit and that supports all VE fuel systems. Which literally means that it is a conduit that can perform the functions of VE pipes.
demondust6 19 Dec, 2023 @ 4:37am 
and do they need to be run under the things they're connecting to (like the pipes)? or can they be run along/under walls and then have those tiny plugs attach to them like outlets?
demondust6 19 Dec, 2023 @ 4:34am 
lol is there a specific type of conduit? or do they all work?
Sergkart  [author] 18 Dec, 2023 @ 4:25am 
@demondust6
Like conduit, lol. It is simply a conduit that supports all currently available VE pipes (Nutrients, hemogen, gas, etc.).
demondust6 18 Dec, 2023 @ 4:06am 
how exactly does the universal conduit work? And what does it do?
Sergkart  [author] 7 Dec, 2023 @ 8:09pm 
@[JdG] Pejman
In settings. It replaces the normal one.
[JdG] Pejman 7 Dec, 2023 @ 2:00pm 
Is there underground universal conduit?
Scorpio 7 Dec, 2023 @ 8:56am 
YYYYEEESSSS