HUMANKIND™

HUMANKIND™

Extended Naval Combat (ENC)
I have to admit that I'm not a big fan of this mod.
Instead of doing what it says on the tin, namely adding more naval units, it fills the game with a bunch of land and air units. Some of which are also unlocked with new technologies. But that's not all: the mod also adds a bunch of new buildings that don't even have anything to do with building an army.
So on the one hand, the mod is a ‘labelling scam’ and on the other, it is so all-encompassing that it is much more likely to clash with other mods.
Also, this mod causes strange bugs in the scenario I'm currently playing. For example, the same buildings are displayed multiple times in the building menu, I can build buildings and units that are not yet unlocked, the same units could suddenly only move 4 turns instead of 6 and the AI, unlike me, could not advance to the next age.
To make matters worse, some of the graphics used don't even match the graphic style and look of Humankind.

Unfortunately, this is all a great pity. I would have liked to have seen a mod that brought new units into the game without being so overloaded and problematic.

Translated with DeepL.com (free version)
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Showing 1-2 of 2 comments
HDC 18 Feb @ 7:36pm 
YES, I think this mod should split some functions
the mod adds too much bonus buildings which adds a comical amount of FIMS
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Showing 1-2 of 2 comments
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