Space Engineers

Space Engineers

[DFE] Departure from Eden
Mysticlynx  [developer] 25 Jul @ 6:14pm
Please tell me about bugs and issues here.
Please let me know if you discover bugs or issues that aren't already listed. No matter how busy I get IRL I'm striving to keep this mod "playable".
< >
Showing 1-4 of 4 comments
Mysticlynx  [developer] 25 Jul @ 6:19pm 
I have recently come across at least one voxel material (gold) not showing up properly again. When materials don't display properly they will show up as florescent pink or occasionally might show up as the Stone voxel texture.

Please let me know if you also fin evidence of this in your games too so I can try to pin point it and fix it.
Dan 1 Nov @ 7:44am 
SurvivalKitCoolant seems to have an order-of-magnitude issue. Thought it seemed a bit off that 100 kg of coolant was requiring 267kg each of gold/silver/copper/spirits :-)

Recipe is for 1x amount, required 2.67/1.33 of each resource, should presumably be 0.267/0.133 of each. (Or possibly more likely be a 10x recipe instead)
Dan 1 Nov @ 7:54am 
On a run-through of the file -
Grease is the same. 1x quantity, 10x ingredients. Grease disassembly recipe too.
Oil and Oil disassembly too.

Seems like there's a bit of an arbitrary mix between 1x and 10x recipes in general in the SurvivalFluids category.

(Also, "Grease x100" standard recipe yields 100 amount, but is named "Grease x10")
Dan 1 Nov @ 11:55am 
Seems like the mass/volume is off for Capacitor components. The recipe gives you 10x for about 1.3kg of materials, but each resulting capacitor component has a mass of 31.25kg and a volume of 6L - that's some BIG electronic components :-)
< >
Showing 1-4 of 4 comments
Per page: 1530 50