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So this is for the one specific ruler, at game start? Or something you're seeing all the time? If it's for one specific ruler, the one you made in the RD, is there anything remarkable about him?
And do you have any other mods? You didn't mention.
Because there's some information you're not telling me. If I make a ruler, just about anywhere, this is pretty typical for the list I'll immediately see if I'm trying to marry him off even if he's completely unremarkable:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3111025577
If you have the time, it'd be very helpful to see the breakdown of why you're being refused. It's a bit tricky to get the list to come up, as normally the Arrange Marriage or Find Spouse GUI only shows those who will accept. But if you go to the court of someone who is on your list, you should be able to use the Change Character button to switch your target to someone who isn't available.
Then you'll see a list of factors like this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3111025948
Even better would be to see the difference in that same character between having the mod on or off. I know it's a pain, but I really can't do much about this without some more info, as I'm not seeing the same issue.
If you give me a list of the mods you're using, I can check them out myself. Possibly I can even make it so that LMF doesn't conflict with it.
Makes sense - if you check out the "LMF Compatibility" thread, you'll see there's a potential conflict with any mod that changes inspirations.
Looking at the mod, I see it also alters the ep1_fund_inspiration_events file. That's the source of the issue.
Seeing as I do so primarily to deal with the one event which can set up a character and the artisan as lovers, what I'd suggest is loading the Inspiration mod after LMF (so when you go into the Playsets screen off the launcher, make sure that Inspiration comes after LMF in the lineup). That'll make sure Inspiration's version of the file takes precedence... and, since it's rather central to its theme, probably what you want.
It's a big leap to assume that LMF is the source of your compatibility issue. The update yesterday, both from Paradox as well as LMF's, was pretty negligible in terms of content.
That said, I'm happy to help you diagnose your issue, if I can. I'd need a list of all your mods, not just the ones you assume are the problem. Since LMF doesn't crash or freeze on its own, I'd need to re-create the freeze in order to figure out what's causing it.
Alternatively, if you'd prefer to diagnose it yourself, just remove mods one at a time until your game loads without freezing. Then add back the ones your removed, one at a time, until it does freeze. That won't tell you exactly which mod conflicts with which other one, but it'll tell you where your problem lies.
Hmm. That's rather odd - the only thing that could prevent your daughter from marrying, in relation to the introduction, is the establishment of the introduction variable... which should have been cleared upon your death and clearly was for the suitor.
Even if it wasn't, all the introduction variables disappear after a year (and I've verified that they do, in fact, automatically disappear as intended). There's no way one could still be around after three years.
Without more info or a save to look at, all I can surmise is that the issue with your daughter has nothing to do with the introduction and its cancellation.
The first solution that comes to my mind would be to have children with both the "refuses to wed" trait and a soulmate trigger an event to ask you to approve of the marriage.
Edit: Less than a minute after writing this, my daughter triggered the "time to wed?" event, getting rid of the trait. Better late than never, I guess? But I wish that would've fired earlier, like when she got pregnant. Would've saved a bunch of hassle.
Hm. The two infant characters are the game's default male and female - maybe I can assign them a religion and culture when you start the ANSF event, to avoid this, but I'm afraid there's no other way for me to remove a character from a family tree once they've been assigned a mother and/or father.
There's a yearly check for characters with the Refuses to Wed trait - I *think* there's already a check for them being in love, so I'm not sure why that didn't fire for you. I'll look into it.