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Regarding haz reactors, idk what exactly this mod does but my mod doesn't override radiation sickness nor antirad currently.
Mod is now updated. Please make sure you have the newest LuaForBaro installed, C# scripting enabled, and read the update notes for save-game combability info.
It doesn't.
Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: Object reference not set to an instance of an object.
at PrimMed.Patches._MeleeWeapon.<PostCtor>g__calcMod|2_1(Character u)
at PrimMed.Patches._MeleeWeapon.<PostCtor>g__belowTH|2_2(FastSE se, Entity _, IReadOnlyList`1 targets)
at PrimMed.Replace.FastSE.Apply(ActionType type, Single deltaTime, Entity entity, IReadOnlyList`1 targets, Nullable`1 worldPosition)
at Barotrauma.Item.ApplyStatusEffect(StatusEffect effect, ActionType type, Single deltaTime, Character character, Limb limb, Entity useTarget, Boolean isNetworkEvent, Boolean checkCondition, Nullable`1 worldPosition) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 2066
at Barotrauma.Items.Components.ItemComponent.ApplyStatusEffects(ActionType type, Single deltaTime, Character character, Limb targetLimb, Entity useTarget, Character user, Nullable`1 worldPosition, Single afflictionMultiplier) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\ItemComponent.cs:line 922
at Barotrauma.Item.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1999
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 221
at Barotrauma.Networking.GameClient.<>c__DisplayClass123_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2177
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
The only other mod running is LUA
Fixed in latest version. However, this appears to be originating from something more deeper, probably game/LUA core code change. I'd need to investigate it more. Also, it seems that this only triggers on server.