Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2 Ultimate Campaign Tweaks
Chlargon  [developer] 25 Sep, 2024 @ 4:15pm
UPDATE September 2024: Version 1.2!
UPDATE 1.2 OVERVIEW

- NPC refresh - tweaked NPC ranks and weapons throughout the game!
- More variety of Elite ranks - more variety in Elite armour colours!
- New features - more encounters, enhanced vehicle sections!
- Bug Fixes - several issues from previous release resolved!

Mod Overview

- Increased ally NPC numbers throughout the campaign
- More Female Marines
- More ODSTs
- Added more variety to ally and enemy weapons
- More dual-wielding Elites
- Enemies wield a more diverse variety of weapons
- Added several unused encounters throughout the campaign
- More variety in allied NPC spawns throughout the campain
- Wraith turrets now work for the players
- Shadows are now driveable


How to Install Manually

- Navigate to your steam folder and open the h2_maps_win64_dx11 folder in your halo2 folder
- Backup the campaign files 01a_tutorial to 08b_deltacontrol in a safe place
- Extract the mod files and copy them into the halo 2 maps folder
- Play Halo: The Master Chief Collection with Anti-Cheat disabled


List of Changes

The Armory

- Marine and Tech Officer are now present in the Armory
- More Marines are now present during the brief gondola ride
- Idle Marines in the atrium now wield a variety of weapons

Cairo Station

- All Marine spawns have been magnified to increase the number of allied NPCs
- Living ODST allies are now present in the mission
- All Marine spawn pools have been diversified with more Female Marines and ODSTs
- Some enemy Elites have been replaced with Rangers where it makes sense to do so
- Elite Rangers have more diverse weapon varieties and more Elites now dual-wield
- Several enemy NPC weapons have been altered
- More Elites now dual-wield Plasma Rifles, Plasma Pistols or Needlers
- Some Grunts wield Plasma Rifles
- Some Jackals wield Plasma Rifles or Needlers
- Some Drones now wield Plasma Rifles

Outskirts

- Increased number of starting Marines depending on the difficulty
- One of the starting Marines will always be a Pilot wielding a Magnum
- More Zealots can be found in the mission, including one that drops in before the tunnel
- The first Warthog is now driven by a Rocket Launcher Marine who can take the passenger seat
- Shadows are now usable for the player and the 'Troop Transport' Shadow is now available
- Two of the Ghosts in the tunnel section have been replaced by Hunters
- Several enemy NPC weapons have been altered
- More Elites now dual-wield Plasma Rifles, Plasma Pistols or Needlers
- Some Grunts wield Plasma Rifles
- Some Jackals wield Plasma Rifles or Needlers
- Some Drones now wield Plasma Rifles

Metropolis

- More Marines now spawn on the bridge, giving the player a full tank squad
- Three Marines now spawn in the tunnel before the Park to assault the city
- More Marines now attempt to defend the command post against the Scarab with Turrets and Rockets
- Enemy waves on the Scarab have been tweaked to have more powerful weapons
- Several enemy NPC weapons have been altered
- More Elites now dual-wield Plasma Rifles, Plasma Pistols or Needlers
- Some Grunts wield Plasma Rifles
- Some Jackals wield Plasma Rifles or Needlers

The Arbiter

- Allied NPCs are stronger on Easy, Heroic and Legendary
- Extra Grunts and one extra Elite spawns at the beginning
- 'Second Lance' Phantom drop have their weapons diversified
- Some Heretic Grunts now wield Plasma Pistols and Plasma Rifles
- Some Heretic Elites now dual-wield Plasma Rifles, Plasma Pistols or Needlers

The Oracle

- Allied NPCs are stronger on Easy, Heroic and Legendary
- Lots more allied Elites and Grunts are present in the elevator section
- Allied Elites dropped from the Phantom after the lab section have different weapons
- Some Heretic Grunts now wield Plasma Pistols and Plasma Rifles
- Some Heretic Elites now dual-wield Plasma Rifles, Plasma Pistols or Needlers

Delta Halo

- Far more ODSTs assist the player at the start of the mission
- Ally starting weapons have been diversified, some ODSTs wield Magnums or Sniper Rifles
- All ally Pelican drops have had their spawn pools diversified, adding ODSTs and more weapon variety
- Several enemy NPC weapons have been altered
- More Elites now dual-wield Plasma Rifles, Plasma Pistols or Needlers
- Some Grunts wield Plasma Rifles
- Some Jackals wield Plasma Rifles or Needlers
- Some Drones now wield Plasma Rifles
- Wraith plasma turrets fire Needles in this mission

Regret

- Starting ally numbers have been increased and ODSTs have been added to the level
- Ally NPC weapons have been diversified to include some Covenant weapons
- ODSTs have been added to ally Pelican drops and Female Marines are more common
- Several enemy NPC weapons have been altered
- More Elites now dual-wield Plasma Rifles, Plasma Pistols or Needlers
- Some Grunts wield Plasma Rifles
- Some Jackals wield Plasma Rifles or Needlers
- Some Drones now wield Plasma Rifles
- Some Elite Rangers have modified weapons
- The Grunts protecting Regret now wield Plasma Rifles

Sacred Icon

- Ally NPCs in the first section of the level have been diversified:
- Allied Brutes now spawn in certain areas
- The Grunt in the first squad is now a Heavy Grunt
- More allied Jackals spawn, including Minors
- Enemy Marines now spawn in locations further in the level
- Allies at the camp at the end of the mission have better weapons
- Turrets at the camp at the end of the mission are now manned by Grunts

Quarantine Zone

- Three Spectres now spawn at the start of the level instead of one Spectre and two Ghosts
- The number of Spec Ops Elite allies have been doubled
- More Sentinels now spawn with Needlers
- Rtas 'Vadum now mans the gun of his Spectre as it is dropped off
- The number of allied Elites on the final Gondola section has been doubled
- Allied Elite weapons have been diversified - some Elites now dual-wield Needlers and Plasma Rifles

Gravemind

- Some Brute and Elite NPCs in the level now wield better weapons
- Some enemy NPCs modified for variety
- Brute Honour Guards now fight Elite Honour Guards in Hanging Gardens A
- More variety in Elite ranks will spawn in certain areas throughout the level
- Some Grunts, Drones and Jackals allied with the Brutes now wield Brute Plasma Rifles
- Some Grunts allied with the Elites now wield Plasma Rifles
- Far more Marines are present in the prison

Uprising

- Allied NPC ranks and weapons have been diversified
- Certain areas now have far more allied NPCs including the final stretch
- Some Elites spawn as special ranks such as Stealth Elites or Honour Guards
- Some Elites spawn as powerful warlords such as Councillors or Honour Guard Ultras
- Allied Jackals are now present in small numbers
- Allied Hunters have been added to the level
- An allied Spectre is now present in the final vehicle section
- Some Grunts, Drones and Jackals allied with the Brutes now wield Brute Plasma Rifles

High Charity

- Added Flood Juggernaut encounters
- Flood Carrier Forms now spawn 30 Infection Forms instead of five
- Some Flood Carrier Forms are now shielded
- Some Grunts, Drones and Jackals now wield Brute Plasma Rifles
- Some Covenant enemies now wield Human weapons

The Great Journey

- More allied Elites have been added to the Spectre
- Another Spectre joins the fight at the start of the mission
- Dual-wielding Needler Elite is now a high-ranking warlord
- Some Grunts, Drones and Jackals allied with the Brutes now wield Brute Plasma Rifles
- More Elites are present in the prison and imprisoned Councillors now dual-wield
- Allied Marines are present in the prison break section
- Allied Spectre is dropped off to take into the Control Room
- Diversified ally NPC weapons throughout the mission
- Marines, Hunters and more varieties of Elite have been added to the final battle against Tartarus