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great mod, thank you for the satisfaction you offer us all. i used to play it some 18 months ago with anniversary graphics and it was so enjoyable. I came back to it some days ago and the anniversary graphics are not available anymore. i tried to unsubscribe and subscribe again but it is useless, i tried to unload it from nexus and paste manually the mod in the halo 2 data but still the old graph are here... if there is any kind of update possible you are thinking about it would be so cool ! hope you're still in the mood for it. i played halo when it comes out in 2004 but i admitt our eyes are now too used to new gen graphics ( : thanks !!
Go to Workshop mod file > copy maps > copy to MCC halo 2 maps and replace (do a backup first) > replace > start Halo 2 normally
Also, if you want to make your own mods using this mod as a template, feel free :)
- More Female Marines
- More ODSTs
- Added more variety to ally and enemy weapons
- More dual-wielding Elites
- Enemies wield a more diverse variety of weapons
- Added several unused encounters throughout the campaign
- More variety in allied NPC spawns throughout the campain
- Wraith turrets now work for the players
- Shadows are now driveable
I just completed it and the the only issue I encountered was once you beat the final campaign (after post cutscene), it just reloads the final mission again and remains stuck on the loading screen.
People actually play with the anniversary graphics?? How do you see anything in gameplay? It makes everything unnecessarily bright and completely ruins the lighting.
Though it occurs to me that, since the Anniversary graphics are disabled on the workshop mod, I could add the Flood Juggernaut to High Charity with just a few tweaks
this is the only mod where this happens, not on vanilla that fucking happened
And if you didn't play the full thing then idk what to say really, Delta Halo is where it starts to get more diverse in its content as you can see in the change notes. The reason why certain allies seem copy-paste is because they are, it's the only workaround to allow modders to add new NPCs without altering the fundamental layout of the level, which goes against the mod's design philosophy