Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
利用してみて気づいたのですが、イベント停止を選択しても止まらず
永遠とランダムにで続けます。またやたらと同じイベントが立て続けに起きるため
かなり邪魔になっています。この頻繁に出続けるのが仕様なのか不明ですが・・・
(プレイ環境 このMODのみで実験)
イベント停止を選択しても止まらず永遠とランダムにで続けるのは
おそらくバグです。調査してみます。
ただし、一部のイベントはリピートさせる設定にしています。
ある程度邪魔に思わせるのは意図通りでしたが、おそらく確率が高すぎるので
邪魔すぎるのだと思います。
発生率を調整します。
In events/animalEarsStart.txt, line 6373, the condition :
AE_is_LeaderAnimalEars = yes
is commented (#). As a consequence, the personality traits are applied to every leaders of any species (AnimalEars or not). Is it the intended behavior ?
It took me some time to find it, but it wasn't difficult to change. And this mod is still great anyway. Thanks for the great work you're doing.
Thank you very much for your bug report.
Regarding this issue, I sincerely apologize if it has caused any inconvenience.
This change was made intentionally during an earlier update.
It is part of a plan for future expansion. I am currently considering implementing events that may occur during battles based on the combination of personalities between allies and enemies.
To increase the likelihood of these events triggering, I decided to apply these personality traits to leaders of all species, rather than limiting them to a specific one.
However, if this change is causing any unintended issues that I did not anticipate, I would greatly appreciate it if you could let me know.
As you kindly pointed out, I will revise the implementation to restrict the scope if necessary.