Stellaris

Stellaris

Animal Ears
hirono  [developer] 2 Dec, 2023 @ 7:16pm
Defect report(不具合報告スレ)
I don't have enough time so I haven't been able to test myself enough. We apologize if you find any problems. please tell me.

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あまり自分で時間が取れないためプレーできていません。もし不具合を見つけましたら、申し訳ありませんが教えてください。
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Showing 1-4 of 4 comments
mia9821 4 Dec, 2023 @ 5:22am 
素晴らしいMODを作成していただき、ありがとうございます。
利用してみて気づいたのですが、イベント停止を選択しても止まらず
永遠とランダムにで続けます。またやたらと同じイベントが立て続けに起きるため
かなり邪魔になっています。この頻繁に出続けるのが仕様なのか不明ですが・・・
(プレイ環境 このMODのみで実験)
hirono  [developer] 4 Dec, 2023 @ 6:03am 
ご報告ありがとうございます。
イベント停止を選択しても止まらず永遠とランダムにで続けるのは
おそらくバグです。調査してみます。

ただし、一部のイベントはリピートさせる設定にしています。
ある程度邪魔に思わせるのは意図通りでしたが、おそらく確率が高すぎるので
邪魔すぎるのだと思います。
発生率を調整します。
Odd-Eye 28 Jul @ 1:19pm 
Issue noticed in 2025/07/16 build.

In events/animalEarsStart.txt, line 6373, the condition :
AE_is_LeaderAnimalEars = yes
is commented (#). As a consequence, the personality traits are applied to every leaders of any species (AnimalEars or not). Is it the intended behavior ?

It took me some time to find it, but it wasn't difficult to change. And this mod is still great anyway. Thanks for the great work you're doing.
hirono  [developer] 1 Aug @ 6:37pm 
@Odd-Eye

Thank you very much for your bug report.
Regarding this issue, I sincerely apologize if it has caused any inconvenience.

This change was made intentionally during an earlier update.
It is part of a plan for future expansion. I am currently considering implementing events that may occur during battles based on the combination of personalities between allies and enemies.
To increase the likelihood of these events triggering, I decided to apply these personality traits to leaders of all species, rather than limiting them to a specific one.

However, if this change is causing any unintended issues that I did not anticipate, I would greatly appreciate it if you could let me know.
As you kindly pointed out, I will revise the implementation to restrict the scope if necessary.
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