Victoria 3

Victoria 3

More Faiths V2
Veag 13 Sep, 2023 @ 8:04pm
Distribution of faiths
okay.... big unasked-for dump of notes here.

Syria and Transjordan should have their main Christian denomination be Oriental Orthodox, not Orthodox.

Where did all these Kushtic pops come from? I am guessing you made all the Sudanese Kushtic? I am fairly sure the Sudanese should be majority Sunni by this era. I forget if they are all Animist in Vanilla. And I know you are trying to avoid creating generic groups like the old 'Animist' but I think it might make more sense to make it something like 'East African Folk Religion' as I am pretty sure that Kushtic should be like... a small branch of it in Kordofan, and not spread all over. The Dinka and Nuer - who really are very attached their tradition faiths, are getting lumped in with Kushtic, but technically, *aren't*. If Kushtic is already being used to stand in form a variety of folk/polytheist/animist religions from the region, maybe it would be better to label it as such? You could even include Waaqeffanna in the group. Although, alternately, if you keep Waaqeffanna separate - as I think it's more monotheist and the others more animist. Maybe add the monotheist tag to Waaqeffanna? Or I guess you could just split each of them up, but that seems more complicated, having three or four faiths that are all very small and very close together. Point is: there must be more Kushtic pops than there would be Kushtic people alive in the era.

Bermuda never had a significant Vodun population. I don't know if you care to include them, but a number of Portuguese farmers and Irish indentured labourers were brought to Bermuda, as well as all the English settlers and African and Native American slaves. Although they shouldn't be enslaved anymore by 1836. Any 19th century demographic info Bermuda that I know of is confusing because while there are censuses for permanent residents, half the people there would have only been there working for the royal navy, and not actually permanent residents of any kind. And mostly it just gives numbers of 'white' and 'coloured', without mentioning anything like religion or country of origin. I think the game probably puts too many people on Bermuda by more than a thousand, but more importantly, they probably should be almost all Anglican.

Animists in East Karelia should be Suomenusko.
Animists in Greenland should be Eskaleut
Buton still has a lot of Animists. Not sure what you wanted to replace that with, but if your idea is to get rid of the generic 'Animism' faith, it's still there and it doesn't have to be.

In general there seem to be an awful lot of Vodun pops around. Vodun is the traditional faith of the Ewe and Fon. Vodou is the Hatian syncretic faith that borrows a lot from it... including the name. But it's one of a set of African diaspora religions. Generally it would be Vodun in Africa, an *not that* in the Americas. Vodou is as good a name as any if you want to put them all under one name. Although I favour a generic name of some kind whenever you would group multiple faiths together, I don't know a good one of the top of my head.

Louisiana should have at least a few 'Vodun', and a lot more Catholic.

Mormons should exist by 1863, right? Not sure what they would have been up to. And you probably can't model them properly without an event chain for it.

As much a culture comment as a religion one, but Athabascan might be better called Dené. Athabascan is an exonym and endonyms are usually much more respectful - and Athabascan . But I bring that up mostly because Athabascan is in your mod as Eskaleut faith and I don't know what to make of that. I don't think they should be. Obviously, in the modern day, these distinctions don't matter as much, but Dené is a close relative to Navajo and Apache, while Inuit is a close relative to Siberian - and they historically didn't have any religion or language in common with each other and were usually mortal enemies. There should also be a moderate sized Inuit minority in The Northwest Territories and a tiny one in Yukon.

A lot of native cultures and faiths are missing, but I guess that's fair since they aren't generally going to be playable. Although the lack of Haida is sad to me.

Speaking of missing people: Nova Scotia should have significant Scottish Protestant and Franco-Canadian Catholic minorities. Although the English were never totally successful at importing the former and expelling the latter, they sure spent a lot of the 17th century trying.

And more importantly, Mi'kmaq. I *guess* you could include them in the larger, related Algonquian group, but I think it would be better to add them as a separate culture. Although, I can see why you might want to skip that just to save trouble. But there should be around 4000 Mi'kmaq in 1836, mostly around Nova Scotia and New Brunswick, but also some in Maine, Quebec, and Newfoundland. They should be majority Catholic, and would have been for more than two centuries by 1836, but there is probably some amount of native religion alive among them then, as there is still some of it today.

Anyway, just reading that ought to keep you busy for a while. Good luck.
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Dots321 13 Sep, 2023 @ 10:10pm 
Along with this nestorianism and Manichaeism should also be present. With Nestorians being a minority from Mesopotamia all the way to India. And Manichaeism only being present in parts of china (look up Chinese Manichaeism for more info)
Last edited by Dots321; 13 Sep, 2023 @ 10:12pm
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