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Also, is this compatible with Victorian Flavor Mod?
Fixed now!
I'm going to try to get the mod back into full working order, starting with any of the obvious issues first. Then while I'm debugging, I'll see about adding various neopagan movements people have been asking for. Not quite sure what my plan there is, but we'll see how it goes.
Once again, sorry for dropping off the face of Steam for a bit.
South america from Colombia to Argentine.
In reality this geography comes from the colonial period when the Virreinato de Nueva España (Viceroy of New Spain aka modern Mexico + Other central american countries) had those territories and some others in the north later too, what makes north and central america is the main river that makes the border between texas and mexico.
And the end of central america is the end of the "strait" of land that ends in Colombia.
Is all geography, from Geography classifications came, usually the "Mexico is north america" is said by RACIST mexicans who hate the central american and south american people, literally they say: "Y ahora vienen estos malandros, estos indios" (Mexicans about the Immigrant Caravans of El Salvador and Guatemala, of people moving away to USA in seek of a better life, because criminal activities on their countries are too high)
Just got one problem when this mod works together with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879990706
I get massive amount of... this message: https://www.reddit.com/r/victoria3/comments/14ji9a8/empty_broken_events_constantly_multiplying_by_two/
I suppose it's an event... Do you know which one it might be? So i can remove it for myself.
It works fine on its own.
Excited to use it once it works again though!
The way I was handling which interest groups were allowed in a nation previously caused an issue where if one of my new interest groups joined a revolutionary movement and the revolution fired, the new nation created would not have those interest groups by default and the game would crash as it tried to force an interest group into government that just didn't exist.
I now am using technologies to track which interest groups are unlocked and which aren't, which should totally circumvent the crash issue as revolutionary nations should have all of the technology of their parent nation.
Necessarily this will probably fix saves, but since it will keep a fairly common type of crash from happening it's probably in your best interest to just start a new game anyways.
If anyone does make any compatibility mods, let me know and I'll link it here.