Stellaris

Stellaris

Moar Branch Offices
 This topic has been pinned, so it's probably important
Risker the 34th  [developer] 19 May, 2023 @ 2:54pm
Building Permit Requests
If you have a Branch Office niche that you'd like filled, or think that a civic/ Origin could use a branch office companion, let us know and we'll see what we can do.
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Showing 1-13 of 13 comments
maybe a buff and debuff of certain ethics any influence?
Last edited by Perambulante in tenebr; 11 Jun, 2023 @ 1:19pm
Risker the 34th  [developer] 11 Jun, 2023 @ 4:25pm 
Originally posted by Eressea De Haran:
maybe a buff and debuff of certain ethics any influence?

what?
Broken Sky 14 Jul, 2023 @ 2:02pm 
I feel like Megacorp Sac temples should probably give positive happiness if the planet owner has death cult too?
griffin.denomme 16 Jul, 2023 @ 2:04pm 
So I have a number of ideas 1. off world robotics plant(added pop build speed on the planet) 2. More options for service and entertainment empires such as Galactic Cruse Port of Call, Luxury Restaurant, Galactic Broadcasting Station(ethics attraction up or down based on edict) 3. more criminal holdings right now criminal empires are really hard to play so some things that could help are Political Lobbing Offices(allow normal diplomacy with what ever empire its in limit these) Capos Mansion, Blackmarket Hospital, Timeshare Vaction Spots, blackmarket weapons stachs, underground art house, For Profit Prisons(make these available to both criminal and non criminal empire)
Risker the 34th  [developer] 16 Jul, 2023 @ 4:31pm 
Originally posted by griffin.denomme:
So I have a number of ideas 1. off world robotics plant(added pop build speed on the planet) 2. More options for service and entertainment empires such as Galactic Cruse Port of Call, Luxury Restaurant, Galactic Broadcasting Station(ethics attraction up or down based on edict) 3. more criminal holdings right now criminal empires are really hard to play so some things that could help are Political Lobbing Offices(allow normal diplomacy with what ever empire its in limit these) Capos Mansion, Blackmarket Hospital, Timeshare Vaction Spots, blackmarket weapons stachs, underground art house, For Profit Prisons(make these available to both criminal and non criminal empire)


Some of these are a little outside the scope of this mod, or might even be impossible like the political lobbying office, but the timeshare vacation spot is just down right evil. I do like the idea of the robotics factory to help players that use robots, i almost never do so its not something that would've come to me lol.

Some of the other ones, like the capos mansion and underground hospital are decent ideas. i think the hospital comes a little too close to the existing science chain but there is some wiggle room with it.
GabeC1997 18 Jul, 2023 @ 6:23am 
I want to be like Weyland-Yutani and terraform planets for Clients with a corporate version of Idyllic Bloom, which when successfully turned into a Gaia World will give a planetary modifier that buffs the Branch Office in some way .

The other thing would be a Civic that requires you to use the Galactic Doorstep origin, which allows you to instead reprogram the Black Crown and turn it into a knock-off L-Gate, here-forth known as the Greater Trade Gate. You can then build a number of Lesser Trade Gates in alien empires by building a new and special Branch Office Buildings (copy the coding from the Shroudwalkers Beacon Wormholes) on their homeworld, which starts the construction of the new Gate at significant cost to you but once completed gives you a boost to Commercial Pact Efficiency as well as allowing both you and the Empire you built the Gate in to use it for travel in exchange for them paying a subscription fee to you. You can also further copy the shroudwalkers Beacon coding and use the Traversal Events to add flavor events, and maybe an additional option for the Enclaves to build one in their systems (Starbase Building) if you have a good enough relationship.
Last edited by GabeC1997; 18 Jul, 2023 @ 6:28am
Risker the 34th  [developer] 18 Jul, 2023 @ 7:43am 
Originally posted by GabeC1997:
I want to be like Weyland-Yutani and terraform planets for Clients with a corporate version of Idyllic Bloom, which when successfully turned into a Gaia World will give a planetary modifier that buffs the Branch Office in some way .

The other thing would be a Civic that requires you to use the Galactic Doorstep origin, which allows you to instead reprogram the Black Crown and turn it into a knock-off L-Gate, here-forth known as the Greater Trade Gate. You can then build a number of Lesser Trade Gates in alien empires by building a new and special Branch Office Buildings (copy the coding from the Shroudwalkers Beacon Wormholes) on their homeworld, which starts the construction of the new Gate at significant cost to you but once completed gives you a boost to Commercial Pact Efficiency as well as allowing both you and the Empire you built the Gate in to use it for travel in exchange for them paying a subscription fee to you. You can also further copy the shroudwalkers Beacon coding and use the Traversal Events to add flavor events, and maybe an additional option for the Enclaves to build one in their systems (Starbase Building) if you have a good enough relationship.


Well as to the idyllic bloom thing there is a mod that does that already https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2604960168 and i think is probably better suited to the task.

in regards to the Galactic Doorstep idea, i think that is a very interesting idea but is probably well outside the scope of this mod. Largely because that isn't so much "Branch Offices" as it is a whole new and separate trade system exclusive to a single origin.
Glorious Ardent 23 Jul, 2023 @ 9:30am 
Would you be willing to make a sub-mod for branch office buildings with ACOT resources?
Risker the 34th  [developer] 23 Jul, 2023 @ 4:32pm 
Originally posted by Glorious Ardent:
Would you be willing to make a sub-mod for branch office buildings with ACOT resources?

I wouldn't be opposed to it but i'm not really familiar with the process of making submods or the resources that ACOT adds.
griffin.denomme 27 Jul, 2023 @ 10:04pm 
Hey I took a look at the mod description and it looks like you added a few of my ideas, thanks thats really cool of you.
Risker the 34th  [developer] 28 Jul, 2023 @ 8:33am 
Originally posted by griffin.denomme:
Hey I took a look at the mod description and it looks like you added a few of my ideas, thanks thats really cool of you.

Ya I've been gradually working through them as i have the time. Was actually going to add one or two today but i got called in to work early :steamsad:
abstract assassin 26 Oct, 2023 @ 8:34am 
Would it be possible for you to add a criminal megacorp branch office that steals target pops from planets, where the more crime or smugglers there are, the more pops that are stolen?
Risker the 34th  [developer] 26 Oct, 2023 @ 1:17pm 
Originally posted by abstract assassin:
Would it be possible for you to add a criminal megacorp branch office that steals target pops from planets, where the more crime or smugglers there are, the more pops that are stolen?


In a purely theoretical sense, probably, considering that is basically just triggering the Raid bombardment stance on a monthly basis via a branch office. However, i do think that would be going a bit too far in the punishing aspect of criminal corps. I can understand the desire to represent something akin to human trafficking considering it is one of the most prolific crimes committed by real organized crime rings but stealing entire pops, and multiple pops at a time at that, seems both unrealistic and crippling to the subjected player. Criminal corps want to siphon strength off their victims like a parasite but not outright kill them, like stealing all their pops would do, because then they can't victimize anyone anymore.
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