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Also, jobs on the planet relevant to the building (e.g. miners for the mining building) add trade to the planet, and value to the branch office.
On the minus side, the buildings themselves all cost influence.
If you want to check out some of my other mods I have a playlist under the subscribe button 👍
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3477510207
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591&searchtext=
The strategic harvesting buildings are locked behind the techs that unlock the refining jobs for that resource. Things like private college are locked behind the vanilla research branch office building and the buildings after that are locked behind the private college. Each resource has a building chain like that.
Do you mean this mod or is this a reference to some other mods? ^^