Crystal Project

Crystal Project

New Classes and Class specialisations
Requirements for Class Specialisations
Dropping this here due to comment character limitations. Have fun y'all.

Warrior Conditions
Location: Inside the Warriors’ Guild in Capital Sequoia.
  • Warrior's Potential: Have a Warrior in the lineup.
  • Warrior's Spirit: Have at least one gold, and have a Warrior in the lineup.

Monk Conditions
Location: Inside the Monks’ Guild in Capital Sequoia.
  • Monk's Potential: Have a Monk in the lineup.
  • Monk's Spirit: Have the Ibek Bell, and have a Monk in the lineup.

Rogue Conditions
Location: Inside the Rogues’ Guild in Capital Sequoia.
  • Rogue's Potential: Have a Rogue in the lineup.
  • Rogue's Spirit: Have the Ibek Bell, and have a Rogue in the lineup.

Cleric Conditions
Location: Inside the Clerics’ Guild in Capital Sequoia.
  • Cleric's Potential: Have a Cleric in the lineup.
  • Cleric's Spirit: Have a Wizard, Dervish, Nomad, and Cleric in the lineup.

Wizard Conditions
Location: Inside the Wizards’ Guild in Capital Sequoia.
  • Wizard's Potential: Have a Wizard in the lineup.
  • Wizard's Spirit: Have a Nomad and Wizard in the lineup.

Warlock Conditions
Location: Under the window in front of Warlocks’ Guild in Capital Sequoia.
  • Warlock's Potential: Have a Warlock in the lineup.
  • Warlock's Spirit: Have a Fencer, Nomad, and Warlock in the lineup.

Fencer Conditions
Location: Outside the tower where Fencer Master is located in Delende.
  • Fencer's Potential: Have a Fencer in the lineup.
  • Fencer's Spirit: Have a Warrior, Reaper, Aegis, and Fencer in the lineup.

Shaman Conditions
Location: Outside the tower where Shaman Master is located in Seaside Cliffs.
  • Shaman's Potential: Have a Shaman in the lineup.
  • Shaman's Spirit: Have the Owl Drum, and have a Shaman in the lineup.

Scholar Conditions
Location: At the camp in front of the Ancient Labyrinth.
  • Scholar's Potential: Have a Scholar in the lineup.
  • Scholar's Spirit: Have the Ancient Tablet A, Ancient Tablet B, Ancient Tablet C, and have a Scholar in the lineup.

Aegis Conditions
Location: Outside the tower where Aegis Master is located between Rolling Quintar Fields and Cobblestone Crag.
  • Aegis's Potential: Have a Aegis in the lineup.
  • Aegis's Spirit: Have the Ibek Bell, and have an Aegis in the lineup.

Hunter Conditions
Location: Outside the tower where Hunter Master is located on top of Rolling Quintar Fields northeast of Capital Sequoia.
  • Hunter's Potential: Have a Hunter in the lineup.
  • Hunter's Spirit: Have the Ibek Bell, and have a Hunter in the lineup.

Chemist Conditions
Location: Inside the Boomer Headquarters on the first floor.
  • Chemist's Potential: Have a Chemist in the lineup.
  • Chemist's Spirit: Have an Apothecary and Chemist in the lineup.

Reaper Conditions
Location: South of the Mercury Shrine, on top of a “cross” formation.
  • Reaper's Potential: Have a Reaper in the lineup.
  • Reaper's Spirit: Have a Shaman and Reaper in the lineup.

Ninja Conditions
Location: Disguised as one of the penguins in the pen in Capital Sequoia.
  • Ninja's Potential: Have a Ninja in the lineup.
  • Ninja's Spirit: Have a Rogue, Hunter, Assassin, and Ninja in the lineup.

Nomad Conditions
Location: Outside the Salmon Race registration building.
  • Nomad's Potential: Have a Nomad in the lineup.
  • Nomad's Spirit: Have the Owl Drum, and have a Nomad in the lineup.

Dervish Conditions
Location: Outside the tower where Dervish Master is located in the northern parts of Sara Sara Beach.
  • Dervish's Potential: Have a Dervish in the lineup.
  • Dervish's Spirit: Have a Reaper and Dervish in the lineup.

Beatsmith Conditions
Location: Inside the building with the tall chimney in Capital Sequoia where Beatsmith Master resides.
  • Beatsmith's Potential: Have a Beatsmith in the lineup.
  • Beatsmith's Spirit: Have the Owl Drum, and have a Beatsmith in the lineup.

Samurai Conditions
Location: Stands in front of Swordmaster NPC on near the edge of Sky Arena.
  • Samurai's Potential: Have a Samurai in the lineup.
  • Samurai's Spirit: Have a Swordmaster and Samurai in the lineup.

Assassin Conditions
Location: Inside the building where Assassin Master resides in Shoudu Province.
  • Assassin's Potential: Have a Assassin in the lineup.
  • Assassin's Spirit: Have an Assassin in the lineup.

Valkyrie Conditions
Location: Outside the tower where Valkyrie Master is located west of Beaurior Volcano.
  • Valkyrie's Potential: Have a Valkyrie in the lineup.
  • Valkyrie's Spirit: Have a Wizard and Valkyrie in the lineup.

Summoner Conditions
Location: Outside the tower where Master Summoner resides towering above the first Quintar race track north of Tall, Tall Heights.
  • Summoner's Potential: Have a Summoner in the lineup.
  • Summoner's Spirit: Have a Cleric and Summoner in the lineup.

Beastmaster Conditions
Location: Outside the tower where Beastmaster resides southwest of Castle Ramparts in Tall Tall Heights.
  • Beastmaster's Potential: Have a Beastmaster in the lineup.
  • Beastmaster's Spirit: Have the Quintar Ocarina, and have a Beastmaster in the lineup.

Weaver Conditions
Location: Outside the tower where Master Weaver resides in the western part of Jidamba Tangle.
  • Weaver's Potential: Have a Weaver in the lineup.
  • Weaver's Spirit: Have a Cleric and Weaver in the lineup.

Mimic Conditions
Location: Resides next to the Master Mimic in Chalice of Tar.
  • Mimic's Potential: Have a Mimic in the lineup.
  • Mimic's Spirit: Have a Mimic in the lineup.

Arithmetician Conditions
Location: At the first floor of the university, of know it all ducks in Capital Sequoia, in the class on the right.
  • Arithmetician's Potential: Have a Arithmetician in the lineup.
  • Arithmetician's Spirit: Have a Dervish, Shaman, Cleric, and Arithmetician in the lineup.

Swordmaster Conditions
Location: Stands in front of Samurai NPC on the Sky Arena.
  • Swordmaster's Potential: Have a Swordmaster in the lineup.
  • Swordmaster's Spirit: Have a Rogue and Swordmaster in the lineup.

Apothecary Conditions
Location: At the entrance of Salmon Pass, near the save crystal.
  • Apothecary's Potential: Have a Apothecary in the lineup.
  • Apothecary's Spirit: Have the Owl Drum, and have an Apothecary in the lineup.
Last edited by AppleTree; 27 Jan @ 12:42pm