Crystal Project

Crystal Project

New Classes and Class specialisations
MrToffi  [developer] 8 Jun, 2023 @ 4:12am
Feedback about balance and potential changes of skills, mechanics, etc.
Feel free to post any ideas about potential balance changes (or mechanical changes) of the mod, which can include skills, maybe new equipment, crystal and master locations, locations of special NPCs, etc. Due to the limitations of the modding tool, some ideas (which I had myself for some of the classes) cannot not be implemented at the time of making this post.
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Showing 1-3 of 3 comments
MrToffi  [developer] 11 Jun, 2023 @ 5:04am 
I'm thinking of adding a temporary buff whose purpose is to mimic an innate the "temporary subclasses" could have, unique to each class. I'm wondering if it would give the player too much of an advantage?
Drizzo 13 Jul, 2023 @ 10:57am 
Mages elemental stance is far too powerful for as early as you can get it
it gives mages the best burst in the game
it procs off itself and gives an extra turn.
so in general mages get 11 turns in a row

Turn 1: Sorcery
Turn 2: Elemental Stance
Turn 3: Fireball
Turn 4: Fireball
Turn 5 Thunder
Turn 6: Thunder
Turn 7: (skill of your choice)
Turn 8: Fireball
Turn 9: Fireball
Turn 10: Thunder
Turn 11: Thunder
MrToffi  [developer] 16 Jul, 2023 @ 5:46am 
Would making it last one cast of fireball and thunder (which will still hit 2 times) make it fair?
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Showing 1-3 of 3 comments
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