Sid Meier's Civilization VI

Sid Meier's Civilization VI

Necropolis: Unique District for Egypt
Regalia 17 Mar, 2023 @ 1:25am
Bug or Conflict?
Okay, just got all four beliefs for my religion, and I can't build the Mortuary Temple. Masonry is a check, Obelisk and Royal Tomb are both built, but MT isn't showing up in the build list. I suppose it could be a conflicting mod. That's going to be fun.

Off the top of my head, it could be:
1) a UI problem, in which case CQUI is probably the culprit.
2) maaaybe a conflicting mod which alters religion, in which case it's p0kiehl's better pantheons

If it's not one of those two, my best guess is that something broke the mod. I'll try to test the potential conflicts.
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Regalia 17 Mar, 2023 @ 1:33am 
Okay, quick conflict check was negative on both mods. Disabling them and loading the game did nothing. I'll have to try unsubscribing and loading, and then starting a new game without them.

Right now it's 3.30 AM, so I'm going to get some sleep.

One thing I spotted was that there's nothing in Masonry on the tech tree to show that MT is being unlocked.
Regalia 17 Mar, 2023 @ 2:26pm 
Tested on a double speed game, this mod only. Masonry and both previous buildings, founded a religion and selected a worship building, nothing.
Regalia 17 Mar, 2023 @ 8:33pm 
Dug around a little in the code. I'm not 100% conversant but I have enough friends who code that I can kind of follow the general idea of what the code is doing.

Necropolis_Buildings.sql has what I'm pretty sure is "replace the Dar e Mehr with Mort Temple" code, but is lacking anything referring to any other worship building.

Is this something I missed in the description, that I had to select the Dar in order for it to work?

Gonna go test this now...
Regalia 18 Mar, 2023 @ 7:26am 
And now it's working perfectly after I install a cheat mod to speed testing. I give up.
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