Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Necropolis: Unique District for Egypt
   
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File Size
Posted
Updated
54.764 MB
4 Mar, 2023 @ 6:15pm
4 Mar, 2023 @ 6:39pm
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Necropolis: Unique District for Egypt

Description
This mod adds the Necropolis, a unique district for Egypt that replaces the Holy Site. For balancing purposes, the Sphinx is removed.

It also adds 3 buildings for this district: the Obelisk, the Royal Tomb, and the Mortuary Temple.

Necropolis
Replaces the Holy Site.
  • Major Faith adjacency bonus from Natural Wonders, Wonders, and Rivers
  • Standard Faith adjacency bonus for Plantations
  • Minor Faith adjacency bonus for Farms and Districts

Level 1 Building: Obelisk
Replaces the Shrine.

Level 2 Building: Naos
Replaces the Temple.

Level 3 Building: Temple of Amun
Replaces all Tier 3 Worship Buildings (Cathedral, Mosque, Dar-e-Mehr, etc.). Unlocked at Masonry.
  • +4 Faith
  • +0.6 Production per Population
  • +1 Great Engineer point after unlocking Apprenticeship

Mod Support
Civilizations Expanded
Civilizations Expanded Lite
Sukritact's Egypt Rework
JFD's Ptolemy
Sukritact's Senusret
Religion Expanded

Note
I previously made another mod years ago using these same graphics, called the Precinct of Amun-Ra. This mod is intended to be a more balanced execution of that idea.

Credits
Concept and Design p0kiehl
Code p0kiehl, Sukritact
Assets Firaxis
Icons Sukritact, Firaxis
Text p0kiehl, Firaxis
Popular Discussions View All (1)
4
18 Mar, 2023 @ 7:26am
Bug or Conflict?
Regalia
54 Comments
SuperVMaster 30 Apr, 2024 @ 7:49am 
Is this mod compatible with District expansion worship and spirituality?
Apollo702 22 Feb, 2024 @ 8:17pm 
Nope.

It did nothing.
claudemac24hrs 20 Nov, 2023 @ 2:37am 
This mod will work with the Sphinx (Egypt's regular UI) will still appear when playing Egypt unless they could get Walk Like an Egyptian achievement.
Caramel КурскУкраїна 26 Sep, 2023 @ 4:28pm 
Also while this looks cool, Egyprians had way more temples that were NOT burial grounds, maybe a tomb instead of obelisk would be better and temple (but Egyptian) at level 2?
Caramel КурскУкраїна 26 Sep, 2023 @ 4:23pm 
Is it possible to have this without removing the Sphinx? I know you turned it into a wonder but I like the original where you an put many sphinxes on the map. So is it possible to have both, I don't care about balance since I play with mods that add units to some civilization but not all.
Phantagonist 24 Sep, 2023 @ 12:20am 
I have completed the Chinese and Japanese translations of this MOD:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3040385809

In addition, as this mod removes the Sphinx improvement, I have repurposed the Sphinx model as a world wonder, the Great Sphinx of Giza:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3039979576
MarsEco 22 Jul, 2023 @ 11:43pm 
Your other mod Amun-Ra works with JDR's District Expansion: Worship mod, does this one?
MarsEco 22 Jul, 2023 @ 11:29pm 
If you did do the Nubia tie in, would this work with Sukritact's Egypt rework?
MarsEco 22 Jul, 2023 @ 11:28pm 
I assume this district is half base cost like other Unique Districts?