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Ilmoita käännösongelmasta
Exception in Verse.AI.Group.LordManager.LordManagerTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E792295E]
at RimWorld.LordJob_TradeWithColony+<>c__DisplayClass7_0.<CreateGraph>b__0 (Verse.AI.Group.TriggerSignal s) [0x00009] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.Trigger_Custom.ActivateOn (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x0005f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX VFEEmpire.Mod: Void VFEEmpire.HarmonyPatches.Patch_Lords:CheckTransitionOnSignal_Postfix(Lord __instance, TriggerSignal signal)
at Verse.AI.Group.Lord.LordTick () [0x000bb] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00014] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Did you manage to fix the error ?
Heres my hugs log: https://gist.github.com/HugsLibRecordKeeper/318cfa395b3ba3987e6883dc13b6dae7
And my mod list:
https://rentry.co/hr8z35dz
Search for "LordJob_TradeWithColony" and delete the entire <li> ... </li> section it's located in.
In my case, the cause was some pack animals of a trader caravan not exiting the map with the rest properly.
The error reappeared for me, i tried to do as you say but watching my savefile i could not figure the <li> ... </li> section your talking about. Tried to delete some but sadly didn't work and destroyed the save.
I really want to know which mods are the roots of this error.
Use Notepad+ if you aren't already, makes it easier to see the formatting for where the first <li> and closing </li> are. And of course, backup the save first.
Here's an example of what to delete. If I get the error again, I'll replace it with the actual section, but it should look similar.
Under this part:
<lordManager>
<lords>
There'll be a bunch of sections that look like below. Basically, each section is some event like a raid, visitors, trade caravan, etc. Just delete the whole section with the bugged lordJob class in it(ie.'LordJob_TradeWithColony') and reload the save.
This seem to work fine. Thank you very much.
May your next colony have some legendary human leather armchair.