安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
When you say check their properties, do you mean using the zeus enhanced mod?
Please give me more information about how are you playing, multiplayer? Are you zeus for a group?
If I'm assuming correctly, that visibility atribute actually determines if the unit will be able to see enemy unit, it does't make the unit itself invisible or not, the reason it's unchecked and units are going invisibile sometimes is likely because of the Fog Of War system that I have implemented, this system hides units that are hostile to the zeus player when they are not inside the view of any friendly units.
If you want to ignore this system entirely you just need to go to Addon options and uncheck the option "Enable the new spotting routine".