Project Zomboid

Project Zomboid

CDDA Zomboids
 Denna tråd har blivit fäst, så den är troligtvis viktig
DETOX  [utvecklare] 4 mar, 2023 @ 2:28
Bugs
please report the errors here
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DETOX  [utvecklare] 13 jul, 2024 @ 0:35 
All bugs have been removed and moved to "fixed list"
myong 2 nov, 2024 @ 17:42 
`attempted index: canSpawn of non-table: null
function: CDDA_UpdateZombie -- file: CDDAZombies.lua line # 220 | MOD: Cataclysm: dark days ahead - Core
function: CDDA_ZombieUpdate -- file: CDDAZombies.lua line # 1121 | MOD: Cataclysm: dark days ahead - Core
java.lang.RuntimeException: attempted index: canSpawn of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.characters.IsoZombie.updateInternal(IsoZombie.java:2342)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoZombie.update(IsoZombie.java:2219)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:162)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
DETOX  [utvecklare] 3 nov, 2024 @ 2:56 
Ursprungligen skrivet av myong:
`attempted index: canSpawn of non-table: null
function: CDDA_UpdateZombie -- file: CDDAZombies.lua line # 220 | MOD: Cataclysm: dark days ahead - Core
function: CDDA_ZombieUpdate -- file: CDDAZombies.lua line # 1121 | MOD: Cataclysm: dark days ahead - Core
java.lang.RuntimeException: attempted index: canSpawn of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.characters.IsoZombie.updateInternal(IsoZombie.java:2342)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoZombie.update(IsoZombie.java:2219)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:162)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`

i may have fixed the issue i will upload the update later this day :) , thx for the report
HuntHost 16 nov, 2024 @ 20:58 
the police zombies when shoot walk in place ignoring the player and then when hit, they disappear
Senast ändrad av HuntHost; 16 nov, 2024 @ 22:16
DETOX  [utvecklare] 17 nov, 2024 @ 1:31 
Ursprungligen skrivet av HuntHost:
the police zombies when shoot walk in place ignoring the player and then when hit, they disappear

Pz issue after reload chunk they will respawn
Gen 10 dec, 2024 @ 12:38 
It says the files dont match the servers , but i downloaded it from the server itself?
DETOX  [utvecklare] 11 dec, 2024 @ 2:24 
Ursprungligen skrivet av Gen:
It says the files dont match the servers , but i downloaded it from the server itself?
This issue comes from pz not the mod, every other mod experience this type of issue, enable it in sp and mp side and try it if it doesnt work look for the files and delete the mod in workshop
Not sure if it's others mod problem our this. But game likes to lag for 0.5 second or so when it suddenly needs to "draw" for me more than 10 zombies and everytime i run fast/ride i get microlag for some time and 1 core of my CPU gets loaded for 100%. Is this okey? I know how zomboid is awfully coded, so i'm just asking. Without CDDA everything runs+- normally.
Gotta mention that i've got all 3 CDDA mods activated as my friend said to.
Senast ändrad av Peeper; 16 maj @ 3:04
DETOX  [utvecklare] 19 maj @ 21:30 
Ursprungligen skrivet av Peeper:
Not sure if it's others mod problem our this. But game likes to lag for 0.5 second or so when it suddenly needs to "draw" for me more than 10 zombies and everytime i run fast/ride i get microlag for some time and 1 core of my CPU gets loaded for 100%. Is this okey? I know how zomboid is awfully coded, so i'm just asking. Without CDDA everything runs+- normally.
Gotta mention that i've got all 3 CDDA mods activated as my friend said to.
Itq the drawing system that causes lag like that, it happens to all devices.
Adi 24 jun @ 6:33 
In multiplayer, there seems to be quite a bit of desync related to this mod. In particular, if one client thinks a grabber grabbed another player, and that player wasn't actually grabbed, they're still simulated with the grabber speed debuff, which completely messes up the client synchronization and can result in someone being an entire screen away from where they appear to be
DETOX  [utvecklare] 24 jun @ 9:06 
Ursprungligen skrivet av Adi:
In multiplayer, there seems to be quite a bit of desync related to this mod. In particular, if one client thinks a grabber grabbed another player, and that player wasn't actually grabbed, they're still simulated with the grabber speed debuff, which completely messes up the client synchronization and can result in someone being an entire screen away from where they appear to be
Hosted stuff always bugs out, in my experience MP DS is the way to play this mod, i didnt have any issues for months do note that this mod has a calculation and sync fonction that tries to sync the type for all players. lag is always bound to be.
Adi 24 jun @ 17:23 
I'm playing on a dedicated server @DETOX
this is happening basically every hour, if not more frequently than that
Senast ändrad av Adi; 24 jun @ 17:25
DETOX  [utvecklare] 24 jun @ 22:12 
Ursprungligen skrivet av Adi:
I'm playing on a dedicated server @DETOX
this is happening basically every hour, if not more frequently than that
As i told you the fonction that tries to sync zombie types is laggy since i cant remove what is already spawned and died offscreen see it as a table that starts to pile up for each zombie detected by a player it register them

In the future i will see if there is more simpler way to make zed types without impacting lag that leads to desync
Hi, I`m not sure if this a bug or a compatibility problem with some mod. The Blacksmith profession seems broken. It does not give any XP boost or level in BlackSmith. I tested this in MP and SP with Blacksmith41 (Workshop ID: 1997530421) and S4BlackSmith_Main (Workshop ID: 3364946887). Am I using the wrong mods or might this be a bug?
DETOX  [utvecklare] 2 jul @ 21:47 
Ursprungligen skrivet av Dr.Gonzo:
Hi, I`m not sure if this a bug or a compatibility problem with some mod. The Blacksmith profession seems broken. It does not give any XP boost or level in BlackSmith. I tested this in MP and SP with Blacksmith41 (Workshop ID: 1997530421) and S4BlackSmith_Main (Workshop ID: 3364946887). Am I using the wrong mods or might this be a bug?

They are using a diffrent variable to register the blacksmith occupation maybe mine uses the vanilla one to load exp for Blacksmith
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