Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Either way. If you need a thing. Screenshots would be great so I have an idea of what's going on.
Ideology:
- Work Drive cooldown is good to track, though bear in mind all four leader abilities share a single cooldown, so naming it that might or might not be clear.
- Moral guide ability cooldown – works like leader abilities
- Specialist ability cooldown – unlike the two main roles, specialists just have one ability each (at least in vanilla)
Royalty:
- I think by "royal status" you may mean honor? Honor is basically XP for titles (which is the technical name for royalty tiers), but then you need to complete a specific ritual to actually get the next rank.
- Permits[rimworldwiki.com]: unspent permit awards, specific permits held, and per-permit cooldowns
- Neural heat
Biotech:
- Mechanitors:
-- Used/total bandwidth
-- Sub-query for specific mechanoids under control
- Mechanoids:
-- Type
-- Weight class (light, medium, heavy, superheavy)
-- Power (as in battery charge)
-- Time spent uncontrolled – after 1 day or more, they may join the enemy mech hive
-- Sub-query for mechanitor that controls them
-- Orders (work, escort, recharge, or dormant self-charging)
Malnormalulo is like the sole contributor to the idea machine. So much last month is just understanding the expansions