RimWorld

RimWorld

EndlessGrowth
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Slime-Senpai  [udvikler] 27. nov. 2022 kl. 13:19
Ideas & Suggestions
Any ideas? Any scaling that doesn't work? Anything too OP or not enough OP? Feel free to comment here about it
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suppressor666 28. nov. 2022 kl. 12:53 
it would be nice to adjust the max level
_Jerrycy_ 29. nov. 2022 kl. 6:38 
Oprindeligt skrevet af suppressor666:
it would be nice to adjust the max level
Yes, work table can't let people over 100 skill level do their work.
Slime-Senpai  [udvikler] 29. nov. 2022 kl. 11:48 
Adjust Max Level and fixing of that issue are planned for V2
Slime-Senpai  [udvikler] 29. nov. 2022 kl. 14:42 
You can now scale bills above level 100 (max is max level for pawns' skills + 20), and bills that are max level will be scaled up everytime the max is raised to make sure you don't have to micromanage them
depzdai 1. dec. 2022 kl. 1:38 
I wish you'll add skill decay from lvl 21 onwards, just like from lvl 10 to 20. The decay amount of each level is all set equal to the amount of lvl 20, as the lvl 20 skill decay is large enough to deter any pawns get to lvl 30 or 50 within many many years in sight. I think that's good balance and there is Mad Skills to hamper skill decay. My fast learner crafter with a minor passion for crafting is already churning out masterworks after a year because she makes clothes everyday and nothing is holding her back.
Slime-Senpai  [udvikler] 1. dec. 2022 kl. 5:52 
Easy fix so will do, I was waiting to see if anyone wanted it
Slime-Senpai  [udvikler] 1. dec. 2022 kl. 12:21 
@depzdai Skill should now decay after level 20 following the level 20 skill decay value
depzdai 1. dec. 2022 kl. 18:58 
Oprindeligt skrevet af Slime-Senpai:
@depzdai Skill should now decay after level 20 following the level 20 skill decay value
Just hopped in my save file and saw that it works perfectly, whether standalone or with Mad Skills. Now this mod is infinitely better than Ducks Insane Skills. Thank you so much!
Hawty_Hans 3. dec. 2022 kl. 8:34 
the only thing that i think this needs is in ducks you can change how much you can learn before it slows down and i cant seem to change it here wouldnt mind that being added
depzdai 3. dec. 2022 kl. 18:02 
Oprindeligt skrevet af Hawty_Hans:
the only thing that i think this needs is in ducks you can change how much you can learn before it slows down and i cant seem to change it here wouldnt mind that being added
The mod Mad Skills provides that feature. With it you can tinker the amount of max exp for a day, learn rate after reaching max exp, exp loss rate for a day, and whether levels can go down or not
Can update a line or two about Mad Skills in the mod's description though so that fewer people ask for an already existing function
minersdreams 8. dec. 2022 kl. 12:06 
Is there a way you can disable the notifcations on legendary/masterwork
Nova Drayosix 13. dec. 2022 kl. 20:19 
I second the request on disabling notifications for legendary and masterwork crafting, the dings are loud and I like to minimize them ^^;;
Tyhond 27. dec. 2022 kl. 20:14 
Is there a Mod that remove Soft-Cap like Post Processing Curve. It seemed Medical Tending are max at 200% due to Post Process Curve
Victor 19. aug. 2023 kl. 16:15 
Make it so the learning speed increases the max xp per day, as it would only make sense that someone that learns quicker, can learn more in a single day. This can be an issue later on as that cap severely limits the growth of a very smart pawn.
Олег Мерк 29. apr. 2024 kl. 14:34 
Any way of adding compatibility for vanilla skills expanded, so my op pawns become even more op?
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