Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can how ever make the ai spawn in a radius of a certain building. ( you can get building class names using izurvive ) example: land_wreck_caravan_wbrown
or you can use waypoints for custom spawns and give the ai a path that they follow,
{
"Name": "",
"Persist": 0,
"Faction": "Raiders",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "",
"Units": [],
"NumberOfAI": 1,
"Behaviour": "ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 1.0,
"MaxSpreadRadius": 100.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"UseRandomWaypointAsStartPoint": 1,
"Waypoints": [
[
10545.6875, - x
38.03715515136719, - y - first
10384.205078125 - z
],
[
10502.615234375,
40.37776184082031,
10464.7548828125
],
[
10700.634765625,
34.34654235839844,
10461.470703125
],
[
10645.3505859375,
36.45183563232422, - last
10377.76953125
]
]
},
if "UseRandomWaypointAsStartPoint": 1 then it will start at any of the waypoints. if 0 it will start at the first.
unfortuntaely ai spawn configuration is limited. There are work arounds but they are tedious.