DayZ
DayZ-Dynamic-AI-Addon
516 Comments
DoughBoy 9 Oct @ 7:47pm 
is there a github or a wiki for this mod? for more definition on what to do to set it up.
Dolphin  [author] 18 Sep @ 5:02am 
1.29 has a number of major issues right now.
NeverMore 17 Sep @ 8:08pm 
I am on a LAN single-player server, and the mod used to work fine. After the 1.29 update, the AI ​​stopped refreshing. Re-subscribing to the mod or repairing the mod did not work. Only the robots that come with the original expansion AI are working.:steamfacepalm:
Dolphin  [author] 10 Sep @ 9:46pm 
all of that is configurable. you do you.
S1LENTxLA 10 Sep @ 1:02pm 
unrealistic, as zombies ignore them completely, its like having a cheater in your lobby. they know exactly where you are and just bolt strait to your location and shoot you faster then you can respond. If i want PVP, i'll play PVP there is already AI in DayZ.
MycroftCanadaNS 3 Sep @ 5:33pm 
Thank You. I need help here concerning the speed and accuracy of the bots. Could you point me which files or inside the file(s) I need to edit to bring them from being super humans to normal people you may find online. I mean the A.I response time and accuracy is insane. If there is a way to edit the files I'll work on making them more human than terminators.
Dolphin  [author] 1 Sep @ 2:38pm 
Change the counts, and change the loadouts.
Vanvaster 1 Sep @ 9:48am 
How do I reduce the number of bots per group and would like to place only civilian bots, with simpler weapons (pistols, .22, shotgun, no assault rifles or military bots), how do I change this setting? Is it possible?
Dolphin  [author] 26 Aug @ 9:37pm 
set mintimer to a positive number.
Detective Bong Hits 25 Aug @ 12:40pm 
The patrols generate sever markers on expansion navigation; How do I turn this off??
Ruger 17 Aug @ 8:44am 
@Ghosty Thank you!
Ruger 15 Aug @ 12:27pm 
Can you use this mod without the expansion AI being installed? If so do you get a lot of AI on the server?
来啦老弟 5 Aug @ 7:04am 
Why does the generated Ai only run to the position where the player was last at and not move? Even if the player is far away, they don't shoot and keep running
Alien 27 Jul @ 4:35pm 
Cant get the ai to spawn in no matter what config I do
Dolphin  [author] 27 Jul @ 7:04am 
yes.
Ruger 27 Jul @ 5:56am 
@An Engineer thank you for your answer! I saw the note about removing a line for ver 1.28. Is it working with 1.28?
Dolphin  [author] 27 Jul @ 5:05am 
@ruger
yes.

@aussie4life
no, as it's based on player position and locations.
locations and audio locations are similar to the expansion ai patrols. audio locations only spawn if you meet the audio threshold. (shooting, or moving too loudly for example.)
Ruger 26 Jul @ 9:08am 
Looks awesome! Will this work if you have Dayz Expansion AI running around also?
Aussie4life 23 Jul @ 8:00am 
Question. With the normal Expansion AI, you can set it so that ai spawn on heli crashes. Is it possible to do the same with this addon? BTW love it. With normal ai, my servers fps was trash, hovering around 10-20 most of the time, 11 players and 90 ai. I disabled expansion ai and used this instead and had 9 players, 110 ai and 1k fps tonight.

Also another question. What is the audio groups for? Is that if a player shoots then theres a chance for ai to spawn on them? and if so why does it have a location setting? Sorry for the questions.
Dolphin  [author] 20 Jul @ 4:10am 
if you want to use the locations or audio locations, yes. but the core system will work without them.
chaddas333 19 Jul @ 2:15am 
Do I need to add spawn locations in the spatial positions if I'm using this mod on deer isle?
Dolphin  [author] 15 Jul @ 5:29am 
config error.
Waluk360 14 Jul @ 6:25am 
why is thiss not spawning ai?
Putin 11 Jul @ 8:26am 
How to cancel the detect text?It will appears in the top left corner:1 AI Detected:West
kyle0418lol 8 Jul @ 5:09pm 
@MACLONG,I had the same problem, the AI ​​folder seems to be created by Expansion-AI and only appears if you have spawned an AI in the map.
Dolphin  [author] 8 Jul @ 4:45pm 
Check your command line for the profiles folder path.
Then in that, exansionmod/AI/spatial

If It doesn't exist in the AI folder, stop the server, and make the folder yourself then start the server.
Permissions can be weird with dayz servers.
Putin 8 Jul @ 1:09am 
Can't find the ai file.Where is the SpatialSettings.json file?
Dolphin  [author] 6 Jul @ 5:39pm 
yes
kyle0418lol 6 Jul @ 7:04am 
If I disable the AIPatrolSettings under @DayZ-Expansion-AI, will this mod still work?
maxvmaxvmax 5 Jul @ 1:55am 
where do i find the area to configure this?
XEN 28 Jun @ 8:16am 
@An Engineer: I'll do more testing. I have had a scenario already where they didnt.

I am using "PvZmoD_CustomisableZombies" Perhaps that is the issue?
Dolphin  [author] 28 Jun @ 4:11am 
@DK-Sonny
for locations and audio, set their enabled settings to 2 instead of 1.
@Vlados2793
i cant help much on here. post some logs on the expansion discord in my thread.
@XEN
they should already react to the bots as long as the bots arent set to the shamans faction.
XEN 27 Jun @ 6:09am 
Is it possible to make the zombies react to the bots?

I have read that some have had success making zombies apart of a enemy faction works well.
Vlados2793 21 Jun @ 11:36pm 
The mod doesn't work for me. I've already tried everything
DK-Sonny 21 Jun @ 10:13am 
HI!That's a great mod. It can generate areas normally, but for custom building areas, it fails to recognize the Y-axis coordinates, spawning all AI at a position 1.0 unit below the building. How can I avoid this?
Dolphin  [author] 13 Jun @ 2:09am 
There's an example for cherarus.
Foxxie 12 Jun @ 3:20pm 
Does it just adds finished npc? Or I have to write everything by myself?
Dolphin  [author] 6 Jun @ 8:15pm 
Setting mintimer at the top of spatialsettings.json to a negative value puts it into debug mode, adding notifications and map markers if you have expansion bundle or navigation installed.
Dolphin  [author] 6 Jun @ 7:52pm 
This mod requires expansion ai and it's requirements to be loaded. It's a server side mod as noted in the description. Can be loaded by either using the "servermod" field in start args, or by copying the pbo and signed file to the addons folder and key to the keys folder.
TimChegIn 6 Jun @ 3:00pm 
@Lucifer24000 How did you install the mod and is there a way to check if it works?
MRI-901 6 Jun @ 1:36pm 
is this mod a client side only mod and will it work with regular dayz not expansion.
Lucifer24000 6 Jun @ 12:09pm 
good evening I thank you for your mod works super well
Dolphin  [author] 5 Jun @ 4:33pm 
make sure settings version is 21, and remove "Spatial_MaxAccuracy" lines from the audio array if they're there.
来啦老弟 5 Jun @ 9:10am 
Refresh not working...
Shadowrine79 5 Jun @ 6:57am 
Hello great mod, but there seems to be a problem with spawning.
There is a problem the bots stopped spawning, after on bot had spawned.
hope this can be fixed. thanks again:)
Lucifer24000 4 Jun @ 4:00pm 
Good evening, the mod still does not work since update 1.28, no more IA that spawn. I uninstalled and reinstalled on my server, but nothing works. Do you have an update to supplement thank you
R4z0r 4 Jun @ 3:13pm 
Go in the area you have defined for spawn the bot and see if he spawn
Amuzu ♥♥♥♥ 4 Jun @ 12:43pm 
i don't know if the mod is working, how do i check?
Деда Фидя 3 Jun @ 2:44pm 
The mod on the server started working, but there is a problem the bots stopped spawning. Please fix it
R4z0r 3 Jun @ 1:55pm 
It didn't work for me, do you have to make any modification?