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That shouldn't be the case, I've just checked it and everything looks fine. Can you just be confused by the game's UI? At the start of Zhao's campaign Qiang should have level 2 Settlements building, barracks building and an empty building slot, below it should be two locked slots (with lock icon) - these will unlock when you upgrade settlement to level 3.
Same goes for Major settlements like Hanyu Port, when you own it you will see only currently available building slots and a number of locked slots that will unlock with the next settlement level, remaining building slots will be transparent. When you upgrade your settlement, locked slots will become available and a number of transparent slots, that will unlock with the next settlement level, will get locked icons. It will go like this to the maximum settlement level where all slots will become unlocked.
Please try to upgrade your settlements and let me know if everything works as expected.
Could you please upload this screenshot to something like Imgur or Google Drive and share the link here? I'd really like to see how it looks, maybe it will give me some idea of what is happening.
Got carried away sry, to question then. Is it possible to find a way around ? Smaller slot icon assets maybe?
Here you go.
No worries at all, I'm just glad that your issue is resolved :)
Yes, it is known issue with all extra building slots mods for lower resolutions. The game chooses how to arrange extra slots by itself and we have no say in it, though I think it is a really weird decision to elongate existing rows instead of adding new ones.
To answer your question, I'm certain that it is possible to change building slots size and/or placement, we saw a lot of mods with UI changes already. But sadly I don't have required expertise to work with UI visuals or assets, so there is nothing I personally can do to change this.
I dunno, if it's a bug or anything else, but when I conquer an Ogre province capital, it is still a minor settlement with 6 building slots (thanks to your submods :D )
Like I said, I dunno, if it's a bug, or the game doesn't want it to switch, or I'm missing something.
Can you give me the names of those settlements please? I believe there are a couple of provinces in the Mountains of Mourn that consists of only minor settlements, much like Kislev’s provinces. So if you’re talking about Great Hall of Greasus, for example, than this is intended behavior.
But since you gave the example with the "Great Hall of Greasus" in the Ivorry Road, I think there is no chance to change that
Yes, capitals at those provinces are minor settlements, so that is expected behavior and not a bug. It can be changed by modifying startpos files, but that would make the mod incompatible with Mixer and all other mods dependent on Mixer.
I'm sorry, I don't understand what do you mean exactly. Are you talking about new RoR units added in 2.2.0? Only things this mod changes are total number of slots per settlement and amount of them being unlocked per settlement level. It does not and cannot affect units' or buildings' cost, effects or availability.