Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended
692 Comments
Marcus Antonius 4 Oct @ 10:51am 
Update please
Irishbandit3 30 Sep @ 5:25pm 
does this mod work with Trench Warfare mod for the empire?
ChopChop 29 Sep @ 3:57am 
Hello friends, i have now updated and fixed the UI files created by Myxameno (thank you friend) and integrated in new mod. If you have problems with Dwarf Deeps or Unusual Locations - use the linked mod and thank Myxameno for creating all the BSE mods :TalismanCrown:
[UI] Builder: 3 Rows Settlement & Foreign Slots
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576835384
The mod provides 3 rows of slots to both cities and all forms of underground expansion (UCCSG+D) :steamthumbsup:
alparsoylerkaya 24 Sep @ 5:46am 
Does it works with sfo ?
Théoden 23 Sep @ 8:31pm 
I think it needs an update
HazardHawk 21 Sep @ 7:59pm 
Twenty slot version is working fine
REITERPALLASCH 21 Sep @ 5:31am 
The mod author has not been online since december of 2024 so an update is unlikely. Someone else will have to do it and upload their own.
Ghostgg10 20 Sep @ 10:23pm 
The mod obfuscates Deeps and Unusual Locations. so possible for an update?
BioVolck 5 Sep @ 4:54am 
up plz
n.pedrazalis 4 Sep @ 12:33pm 
Hello the mod is outated in my mod manager uptate please
HazardHawk 25 Aug @ 5:24pm 
@Hellpit... Nope. No one did. For me, not long into the game, consistently as the game took its turns, come to Karak-a-krak and impassible CTD unless you did away with that dwarf faction in some way unless playing as dwarves. In that case it was interacting badly with legendary dwarfs mod and dwarf deeps. Kept this one we are talking about and stopped using the others.
HellpitAbomination 25 Aug @ 2:05am 
yeah as some people said before, this causes problems with Unusual Locations and the dwarf Deeps, where you can't actually see or interact with any of the buildings there cause it's blank when you switch to their screen
does anyone know if any other versions of the mod don't do that, or how one might fix it?
HazardHawk 23 Aug @ 8:18pm 
Original 20 slot works if you have it. That is all the alternate uploader Gator mentions did was upload their copy.
Gator 23 Aug @ 7:46am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553936147&tscn=1755943439

The guy below uploaded a replacement for 20 slot mod, and I can testify it's exact same.
Hicks 22 Aug @ 8:57pm 
20 slot is just gone? Any update on the status? Broke my campaign.
anitamui196310 22 Aug @ 11:15am 
I have re-uploaded the version with 20 slots, but it is still under review
Joe Arschtreter 21 Aug @ 3:10am 
I have butch... edited a 20 Slot Version into existance, but i cant upload it. The usual Way wont work for me.The Gamelauncher wont work for s..t, Sir....I wasted one hour
As long as you have no good idea, you have to edit it by yourself,

Its quite easy.download RPFM and simply open !BSE pack via PackFile, in the top left corner and expand the same and then edit the needed entries in Major and Special.
Once you opened it, its selfexplainatory, which entries to edit. But not only for your faction, you have to do it for all factions and in case Major or Special Cities get conquered by a foreign faction, to have 20 slots..The editing takes about 10-15 mins or you can try you luck on that strange site below...
meisterflo 20 Aug @ 6:46am 
the 20 slot version is still available on this site: {LINK REMOVED}
JD RICO 117 20 Aug @ 6:10am 
Any chance of making a 20 slot mod as Cheesy's mod has vanished and all of my campaigns are now busted :/ please Myxameno you're our only hope :)
Dakar 20 Aug @ 3:36am 
Yo do you know what happened to CheesyRamen? his 20 slots mods is just gone
Frozen_Sun 20 Aug @ 1:51am 
‘’Building Slots Extended (Major Settlements Only) - Twenty Building Slots Version‘’ is gone!
得得得 18 Aug @ 10:56am 
ITs not work now!
墨倾无垠 6 Aug @ 3:49am 
update!
Metalnailgun 5 Aug @ 5:17pm 
requiring another mod (mixu's unlocker, which apparently is bad for MP) is not building for compatibility (can or can not use, functions either way) it's building to require (functions only with)
Doomster 5 Aug @ 1:05pm 
seems not to work anymore. main build chain need to be level 6, level 5 is max
I Am Alpharius 29 Jul @ 6:07pm 
As well it seems Im unable to see unusual locations
I Am Alpharius 29 Jul @ 5:51pm 
Seems to have a problem with the deeps, the deeps simply isn't showing up
Jessy2299 27 Jul @ 6:40pm 
Is their a no ''MIXER - Mixu's Unlocker'' requirement version ??
ฅ⎛⎝Yummy π⎠⎞ฅ 21 Jul @ 7:19am 
I think someone may need to pick this up with the sub mods as it seems the creator has not been active since December, at least until the issues with unusual locations and the deep ect have been updated along with the crashes
antektadek 18 Jul @ 6:23pm 
@Myxameno I made a quick edit of the mod by changing up the values in the pack file, so that it adds 2 slots to major settlements instead of 4. May I make it publicly available here on workshop?
Ligma Bababooey 15 Jul @ 10:56am 
it looks like a massive buff by default, does AI benefits from it somehow ?
Morgoth9619 10 Jul @ 6:41am 
I love this mod!
Jeremy Lin 6 Jul @ 12:05am 
i assume it don't work sfo? i have everything dowloaded. yet it don't work
Thundrakar 1 Jul @ 9:42am 
Please increase Nurgle and Daemons of Chaos!
Nurgle has exactly 12 buildings without ports and resource buildings after ToD and Daemons of Chaos has 11 but with the Godslayer mod they have 14.
I beg you, please increase their building slots!
cr1sto 21 Jun @ 4:29am 
The mod is working. If it's not working - ckeck if you have MIXER - Mixu's Unlocker
Ben 3 Jun @ 5:17am 
I think Myx gave up.
His last activity was in December...
MVGkaiser 25 May @ 10:08am 
update please!
Asmaran 23 May @ 8:52pm 
Was trying this out with the tier 4-5 Greenline infrastructure mod, and it seems that the mod conflicts with this one somehow. I'm not sure if there is really a way to fix this, but since there is a compatibility patch with the tier 4-5 minor settlements, I'm holding out hope.
:) 4 May @ 12:50pm 
is there a version that is compatible with the Deep
Deviant 11 Apr @ 8:29am 
Patch 6.1.2 - mod works
Compatibility with SFO - yes
58412358 10 Apr @ 4:57pm 
Kislev changed the city management screens to add devotions. I can't see them when I use this mod. I kind of don't want to go back to playing with four building slots like some kind of savage. A great mod, whether it gets updated or not. Thanks for the memories :)
Dreadnaughty 7 Apr @ 8:37am 
radious x2

please, i beg you :)
otMC 4 Apr @ 9:33am 
I've been using this mod without issues for ages and rn on 6.1.2. You have to use the "only" versions rather than the one on this page. At least the ' Major Settlements Only' and 'Minor Settlements Only - Six Building Slots Version' are both working fine. Can't vouch for the extra races submod or wood elf outposts. I have these mods very high in my load order, with only MCT, MIXER, and a couple AI mods above.
蛇皮怪 1 Apr @ 5:54am 
radious?
intspod 30 Mar @ 7:30am 
Myxameno! Please update your excellent mod. We need it for our multiplayer campaign. You make the sun shine and the wind blow. We will give you 2000 + Steam points for your trouble.
Blader 29 Mar @ 11:53pm 
开启后基斯里夫的行省大地母亲技能没了 希望修复下
yudeshen0624 28 Mar @ 8:38am 
frequent crashes from time to time, plz update:steamhappy:
San te voy a escoñar 28 Mar @ 2:25am 
Thank you
Martred 27 Mar @ 2:25pm 
my ui overlaps and the 3 rows mod by sudkks listed in the description apparently doesn't work with the Unusual Locations and The Deeps mechanics added in 5.2, does anyone know of any other mods that add 3 rows of building slots?
Iconomy 27 Mar @ 11:45am 
Works now with 6.1.1