安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Hakbukan, LMAFOs (or Bombards) and a flavor of missile cavalry for the rout.
Always have 2 or 3 outriders w/grenades if I can, the only vanilla unit I always include.
It's pretty potent, especially in sieges
Then, out on the flanks, I usually run two units of Bergjaeger on each side of the line to handle the inevitable flanking cavalry.
Behind the main line, I usually run three units of mortars, and three units of Helstorm rocket batteries.
After that, it's whatever suits your fancy for a few specialist units or heroes.
So the enemy gets chewed up by a ton of artillery in the charge to your line, then they get blasted by the infantry. Half the time not a single unit manages to engage in a melee before getting shredded.
1x Lord (sorta need one for an Army.)
1x Engineer (You 100% need to capitalise on the engineer buffs.)
8x Hakbutschen (they're the core and the mainline in the army.)
2x Thrice-Pistols (With some upgrades from tech, elsbeth -and Imperial armoury though not neccesarily required- these become the perfect mixture of shock/missile cav)
4x Artillery guns (Usually 4 mortars. Usually gets exchanged for rocket artillery and the lonesome Great Cannon if the need arises, but 4 mortars will do the trick for the first 70 turns or so.)
2x Bergjaeger (designated anti-large.)
2x Variety (Whatever unit i want extra or i feel i lack in the current war, these do always become tanks / landships the moment i unlock them. Plugging in 2 field engineer units for this has paid off nicely before as well.)