Barotrauma
"Opportunity" //////////////UNDER A REWORK//////////////////////////
NikoPie  [sviluppatore] 22 ago 2022, ore 11:30
Bug reporting thread
Please use this discussion to report any bug regarding "Opportunity"
Ultima modifica da NikoPie; 22 ago 2022, ore 11:30
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this sub looks to good
the medbay cannot be accessed with any ID card
NikoPie  [sviluppatore] 26 ago 2022, ore 13:05 
Messaggio originale di Eliteocracy:
the medbay cannot be accessed with any ID card
Ahh, ♥♥♥♥♥, ill fix this right now
NikoPie  [sviluppatore] 26 ago 2022, ore 13:15 
Messaggio originale di Eliteocracy:
the medbay cannot be accessed with any ID card
Its accessible, just be medic with id
NikoPie  [sviluppatore] 26 ago 2022, ore 13:16 
Door itself is not accessible, press buttons
I cant access medbay either with any ID card that should be able to access it(captain or medic) and there are several other containers I cant access that as captain I should be able to(the secure containers in the middle storage bay below the welcome sign)
Ultima modifica da Hell Johndiver; 27 ago 2022, ore 1:20
Also the back airlock seems a little wacky like the doors dont want to shut properly, I get constant hull breach status back there, but maybe im doing something wrong
NikoPie  [sviluppatore] 27 ago 2022, ore 12:27 
Messaggio originale di Babushka Bob:
I cant access medbay either with any ID card that should be able to access it(captain or medic) and there are several other containers I cant access that as captain I should be able to(the secure containers in the middle storage bay below the welcome sign)
Thats very strange, when i was testing everything was accessible. im confused
NikoPie  [sviluppatore] 27 ago 2022, ore 13:15 
Messaggio originale di Babushka Bob:
I cant access medbay either with any ID card that should be able to access it(captain or medic) and there are several other containers I cant access that as captain I should be able to(the secure containers in the middle storage bay below the welcome sign)
Gonna ask and say again, are you pressing on buttons, because these doors are CUSTOM doors, they dont open like most of the doors on vanilla subs (like when you can open door by clicking on it). :captainsinful: I think im going crazy
Just two issues I noticed,
The fabricator doesn't have "display side by side when linked" checked, which causes the cabinet to overlap on it.
The medics door seems to work fine now... except the inside button doesn't have id_captain, so the captain can get in... but not out. It should probably just be idcard on the inside so no-one can get trapped in there, like you have on the captain's door.
Ultima modifica da ChakatStormCloud; 13 set 2022, ore 2:11
NikoPie  [sviluppatore] 13 set 2022, ore 13:44 
Messaggio originale di ChakatStormCloud:
Just two issues I noticed,
The fabricator doesn't have "display side by side when linked" checked, which causes the cabinet to overlap on it.
The medics door seems to work fine now... except the inside button doesn't have id_captain, so the captain can get in... but not out. It should probably just be idcard on the inside so no-one can get trapped in there, like you have on the captain's door.
Roger that!
NikoPie  [sviluppatore] 13 set 2022, ore 14:14 
Messaggio originale di Nautilus:
Messaggio originale di ChakatStormCloud:
Just two issues I noticed,
The fabricator doesn't have "display side by side when linked" checked, which causes the cabinet to overlap on it.
The medics door seems to work fine now... except the inside button doesn't have id_captain, so the captain can get in... but not out. It should probably just be idcard on the inside so no-one can get trapped in there, like you have on the captain's door.
Roger that!
Done and done! Thanks for letting me know :)
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