Project Zomboid
Commonwealth Armor Pack
 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
Gabester  [δημιουργός] 7 Αυγ 2022, 10:07
Bugs
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Εμφάνιση 1-9 από 9 σχόλια
Is this armor supposed to be unbreakable? The armor or helmet don't seem to lose condition no matter how many hits are taken, but the gloves do.

Tested in multiplayer.
Gabester  [δημιουργός] 9 Αυγ 2022, 6:27 
Αναρτήθηκε αρχικά από Lucaine:
Is this armor supposed to be unbreakable? The armor or helmet don't seem to lose condition no matter how many hits are taken, but the gloves do.

Tested in multiplayer.

No they should not be unbreakable lol. Thanks for letting me know. I will look into this and fix it when I get a chance.
Gabester  [δημιουργός] 9 Αυγ 2022, 12:54 
Αναρτήθηκε αρχικά από Lucaine:
Is this armor supposed to be unbreakable? The armor or helmet don't seem to lose condition no matter how many hits are taken, but the gloves do.

Tested in multiplayer.

Fixed in the latest update. :)
There seems to be a issue with the Boots Expanded 3.1
mod by mark IV
When you equip any of the boots included in the mod parts of the armour turns black, this happens on both the Officer armor and Grunt (aka white variant) armor.
Also the Officer gloves seem to be abit more brighter than the Officer uniform.
(i dont know if this is intended but ill just leave it here anyways)
Τελευταία επεξεργασία από ronvon; 23 Αυγ 2022, 20:46
Yo great mod, but u can make it more resistant to bullets adn bites? Mabe a 75% or 80% its more realistic, and you know the commonwealth armor its better than the CRM armor, thank you dude :D
hi, i commented under the workshop page but i thought this would be a better place to ask, could you please fix the visor? it isn't orange and it's see-trough but when i rotate the character in the info tab it shows a bit or orange from behind and the sides
A few problems i've run into when using this:
You cant seem to make gloves out of any leather ones, just the brown colored variant for whatever reason.
When using Shark's military overhaul the helmet recepies break. Armor requirements get updated to use a vest from the mod, but all the helmets ask for "Base.Hat_Army" that cant be obtained.
I am making a mod that adds this clothing alongside the CRM clothing to zombie outfits - and I have noticed that rather oddly it appears that commonwealth armour (and its officer variant) prevents any weapon attachment functions that rely on the back slot (shotguns, rifles, assault rifle) for spawned zombies. You can equip these as a player on your back slot fine, but for some reason it prevents this on zombies. The CRM can equip weapons on their back slot fine - which leads me to believe this might be a problem with it being a full suit.

Edit: Nevermind, I've just been proven wrong - I don't even understand what was wrong but copy pasting the outfit name I had created into the code (despite there being no typos or anything wrong with the code)... somehow fixed it and commonwealth zeds can now hold weaponry on their back slot. Absolute lua moment.
Τελευταία επεξεργασία από Goblin Conscript; 9 Ιουλ 2023, 3:43
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