Team Fortress 2

Team Fortress 2

The Peebee & Jay
Extra Ram  [developer] 29 Jul, 2022 @ 7:38pm
STAT
Gun go pew
bullet come out
+10000000 damage dealt
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Showing 1-15 of 22 comments
Ted Beneke  [developer] 29 Jul, 2022 @ 8:19pm 
on critical hit it sleeps with my wife
Gravidea 29 Jul, 2022 @ 10:23pm 
on headshot it makes me a PB&J sandwich
heavymecalljust 30 Jul, 2022 @ 5:16am 
omg
Hawk Tuah Mobile 30 Jul, 2022 @ 11:51am 
add a low volume firing sound (obviously)
possible upsides:
crit or minicrit from behind and from headshot
+50% accurate
possible downsides:
20% less damage or slower firing speed.

maybe headshot are op, but we can't tell until we tried.
Jouppi 30 Jul, 2022 @ 11:59am 
Silent killer
+25% Damage
Clip size of 8
Ammo Capacity of 16

I'm thinking it's meant for stealthy hit and run plays, with very good damage but low ammo capacity
HalloWendy  [developer] 30 Jul, 2022 @ 7:55pm 
Stogie 31 Jul, 2022 @ 11:12am 
Originally posted by Frenchineer:
add a low volume firing sound (obviously)
possible upsides:
crit or minicrit from behind and from headshot
+50% accurate
possible downsides:
20% less damage or slower firing speed.

maybe headshot are op, but we can't tell until we tried.

Really love this concept. Since it still has a little bullet spread it'd be unreliable at long ranges, ensuring it doesn't fall into the "diet sniper" problem. That gives it a lovely niche spot of ambushing players at midrange, just outside of effective scattergun distance. Couple this with the reduced sound, it it'd be the perfect tool for taking out the backlines of a grouped-up team without risking immediate violent retaliation.

I'd balance it with reduced clip size and slower reload, meaning it can't just be spammed. That'd emphasize the necessity for aim.
Geebanger0 31 Jul, 2022 @ 11:43pm 
Reduced firing noise
Crits when it should mini crit
Reduced clip size
Reduced firing speed
JWEB 1 Aug, 2022 @ 9:27am 
Stat suggestion:

Pros:
- Reduced volume on all shots
- 15% increased damage
- 80% increased accuracy
- Depending on what is easier to implement into the game, either deals critical hits when out of sight of any player or critical hits on attacks to the back.

Cons:
- 66% decreased magazine capacity
- 35% reduced firing speed

A weapon that can be used as both a fantastic opener to a hasty ambush or a means of pestering the enemies backline when you are low on health or ammo.
cryyptt_ ★ 2 Aug, 2022 @ 4:09am 
The PeeBee & Jay, aka Pen1s, Brain, Jaw from Brooklyn Nine Nine, nice callback!
Atesz 3 Aug, 2022 @ 7:02am 
when opponent is missed deletes system 32
sharkfishy 5 Aug, 2022 @ 2:46pm 
My take:

Pros:
90% more clip size
15% more healing from health kits

Cons:
-20 max health
60% more cloak consumed
32-Bit Blu 28 Aug, 2022 @ 11:31am 
Originally posted by Stogie:
Originally posted by Frenchineer:
add a low volume firing sound (obviously)
possible upsides:
crit or minicrit from behind and from headshot
+50% accurate
possible downsides:
20% less damage or slower firing speed.

maybe headshot are op, but we can't tell until we tried.

Really love this concept. Since it still has a little bullet spread it'd be unreliable at long ranges, ensuring it doesn't fall into the "diet sniper" problem. That gives it a lovely niche spot of ambushing players at midrange, just outside of effective scattergun distance. Couple this with the reduced sound, it it'd be the perfect tool for taking out the backlines of a grouped-up team without risking immediate violent retaliation.

I'd balance it with reduced clip size and slower reload, meaning it can't just be spammed. That'd emphasize the necessity for aim.

Maybe give it a headshot cooldown and crit damage falloff like the amby? also the magazine could be 8 rounds(or 9 if you count the bullet in the chamber) just like the real-life counterpart PB pistol
MRI Machine 10 Feb, 2023 @ 5:07pm 
+ crits on headshot
+ 15% faster firing speed
- 15% damage penalty
- no random crits
Tem (caber gang) 11 Feb, 2023 @ 3:03am 
not stats but if ♥♥♥♥♥♥♥ love the name and pun
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